Fantasy Comic game - STEP 3 turn 1 of recruitment
Posted: Thu Mar 23, 2017 1:13 am

Okay, the text below is an edited copy of what I posted in random some time ago.
In the future I am going to set up a game, meant to help me practice my drawing skills and have a bit of fun. Would anyone be interested in that?
It will be a story as much as a game, and it would be made into a comic as we play. This comic would be viewable on the forum as the things progress, and at the end compiled into one and then posted here on the forum as a whole without all the "action posts" in-between each page.
My goal is to be confident enough in my drawing skills that I can draw a specific story that I've been working on for some time. A story that I wish to draw from start till finish before I publish it. So basically this game will be practice and building up a rutine.
Here is how I would play it:
2-5 players.
Each "round" would consist of 1-6 "actions", amount declared before each round from me.
Each action would give the players (at least*) 24 hours to respond. I'll respond during this time as often as I can with written responses.
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Then at the last action, players still has At Least 24 hours to respond, then when I have time I'll say an update is incoming. At this point, all actions are locked and I'll try and to make the rounds actions into a single or two comic pages in a style like the one above.
Then a new round begins.
It would run on a classic role-playing system, either dnd 5e or nwod for simplicity. But the rules would not be used as anything else than guidelines as to what you can and cannot do, for this reason, players must play well together and be able to both stand up when needed and take the back seat when it's others time to shine. They mus also be able to accept that their characters suffers injury and setbacks, flawless characters make for dull stories.
Setting would be a medieval fantasy, low magic setting. (think original Conan the barbarian set in 800 England)
Players would come from the working class but haven taken up arms to fight a common thread to the people.
For this reason classes would be restricted to warrior types vs magic types... Paladins would be the high limit to magic or very down played mage classes (no flashy magic.. Subtile is key) maybe a druide... Not sure, would really depend on the player and how compelling the character they write is.
Players would be locked to the same location mostly, only be able to "split up" on special occasions... During these occasions the players not present would be inactive, or at least not able to take action, bit of course, they can still guide their friends. The. We would take a later round to figure out what their characters were doing, or if they should just make a gandalf and appear out of the blue...
So sample play. This is just one suggestion, final solution may loon different.
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The whole point is for me to practice drawing action and bigger scenes. As well as practicing story telling. So feedback will be valued highly

What do you guys say, would that be interesting?
The game would not fully start (at least not with pages) before I have the players and we have played some pre game to get the hang of the characters type and the players style, I'll also use this to figure out how to draw the characters.
The pre game would also be the "story hook" so that when the real game starts, we can make a "thrown into action" start scene

As promised, style sheets: (Spoiler for mobile users)
Drawing process sheet:
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