Questopia v2 | Tick 1
Posted: Tue Sep 05, 2017 12:57 am
Questopia
Inn-keeping at its finest! Welcome to my first game here
Through fortune, fate, or gumption, you've come into the inn-keeping business. Adventurers are plenty, but running an inn is no walk in the park! Luckily, you know a thing or two already, and have some decent advice to help you get started. Quests will be your main interaction - better quests mean better adventurers will come; which of course means more money for you and your inn. Beware, however, as brawls and thievery are easy ways to lose reputation, and can mean your inn will become decrepit.
Starting resources:
10 gold coins (1 gold coin is worth 10 silver coins, 1 silver coin is worth 10 copper coins.)
1 dinky inn (lvl 1 building, can hold 5 patrons overnight)
5 basic resources (player chosen)
1 free [Lvl 1] upgrade
Please have a spoiler in your post with your current resources (gold, materials, quests, etc.)
Resources:
Can be used to upgrade your inn in a variety of ways.
Stone, mostly good for increasing the number of rooms your inn holds.
Wood, useful for gambling tables, stables, and generally bring in more adventurers.
Hide, gives your inn more reputation.
Foodstuffs, upgrades food/drink. (Used to improve income)
Income: (Level)d6 + reputation = number of silver coins at Tick.
Upgrades: An inn levels up by spending gold equal to the next level times five. A level 2 inn would thus require 10 gold, but it is *highly* recommended to use your starting gold on quests instead of upgrading right away.
[Requirement] Name: Description
[Lvl 1] Resourceful: You know a friend of a friend of a friend and get discounts; +1 resource every Tick.
[Lvl 1] Secure: Through placement or force of personality, your inn is more secure; 25% less brawls happen here.
[Lvl 2] Boisterous: Maybe it's the music, but more patrons seem to visit; +1 bonus patron every Tick.
[Lvl 2] Notorious: Well known by adventurers, you attract more quest-takers; +25% extra chance for a quest to be taken.
[Lvl 3] Locked and barred: Now you're safe from thieves; no more thieves for your inn, ever!
[Lvl 3] Renown: Reputation of your inn has spread far and wide; income is increased by 150%!
More to come!
To stake your claim and start, all you have to do is go here and post:
1) Pick a name for your inn. Something short and nice like Never Empty Mug.
2) Choose your 5 resources. Choose an upgrade for your inn.
3) Post quests for adventurers. Remember that you'll probably need to part with some of your gold for the reward, but quests are a great way to draw in adventurers. A building can only have as many quests as its level plus one, so your starting inn can have two quests up at a time. Each quest should be formatted as such: [Reward] Requirements (short description/additions optional)
Example quest:
[5 silver] Slay a beast and return with its hide (Wouldn't a less drafty inn be a better inn; help out your local Never Empty Mug today!)
Good luck and I hope you have fun
Inn-keeping at its finest! Welcome to my first game here
Through fortune, fate, or gumption, you've come into the inn-keeping business. Adventurers are plenty, but running an inn is no walk in the park! Luckily, you know a thing or two already, and have some decent advice to help you get started. Quests will be your main interaction - better quests mean better adventurers will come; which of course means more money for you and your inn. Beware, however, as brawls and thievery are easy ways to lose reputation, and can mean your inn will become decrepit.
Starting resources:
10 gold coins (1 gold coin is worth 10 silver coins, 1 silver coin is worth 10 copper coins.)
1 dinky inn (lvl 1 building, can hold 5 patrons overnight)
5 basic resources (player chosen)
1 free [Lvl 1] upgrade
Please have a spoiler in your post with your current resources (gold, materials, quests, etc.)
Resources:
Can be used to upgrade your inn in a variety of ways.
Stone, mostly good for increasing the number of rooms your inn holds.
Wood, useful for gambling tables, stables, and generally bring in more adventurers.
Hide, gives your inn more reputation.
Foodstuffs, upgrades food/drink. (Used to improve income)
Income: (Level)d6 + reputation = number of silver coins at Tick.
Upgrades: An inn levels up by spending gold equal to the next level times five. A level 2 inn would thus require 10 gold, but it is *highly* recommended to use your starting gold on quests instead of upgrading right away.
[Requirement] Name: Description
[Lvl 1] Resourceful: You know a friend of a friend of a friend and get discounts; +1 resource every Tick.
[Lvl 1] Secure: Through placement or force of personality, your inn is more secure; 25% less brawls happen here.
[Lvl 2] Boisterous: Maybe it's the music, but more patrons seem to visit; +1 bonus patron every Tick.
[Lvl 2] Notorious: Well known by adventurers, you attract more quest-takers; +25% extra chance for a quest to be taken.
[Lvl 3] Locked and barred: Now you're safe from thieves; no more thieves for your inn, ever!
[Lvl 3] Renown: Reputation of your inn has spread far and wide; income is increased by 150%!
More to come!
To stake your claim and start, all you have to do is go here and post:
1) Pick a name for your inn. Something short and nice like Never Empty Mug.
2) Choose your 5 resources. Choose an upgrade for your inn.
3) Post quests for adventurers. Remember that you'll probably need to part with some of your gold for the reward, but quests are a great way to draw in adventurers. A building can only have as many quests as its level plus one, so your starting inn can have two quests up at a time. Each quest should be formatted as such: [Reward] Requirements (short description/additions optional)
Example quest:
[5 silver] Slay a beast and return with its hide (Wouldn't a less drafty inn be a better inn; help out your local Never Empty Mug today!)
Good luck and I hope you have fun