Re: The Heist - 5e D&D Game
Posted: Wed Apr 04, 2018 7:13 am
Oh no, if it's their background it's perfectly ok- That's what I was trying to ask with the whole "mechanical" thing, I wasn't sure if you were saying they had connections because they were already from the city or got called into the city, or if it was something akin to an actual feat- Since it's the latter, it wouldn't be fair if it was anything else, really.Dusk9 wrote:It's part of their Criminal/Bounty Hunter backgrounds. Uragh has the Bad Reputation one instead. We can say he has some minor connections to a couple of gangs, since he no doubt spent the last couple of years living around the south Harbour/Slums. But only to explain why he got an invite for this job.M0rtimer wrote: Would Uragh have any inside connections too, or is that a mechanical thing?
If you want you can swap out Bad Reputation for Passage (the sailor background). But to be honest, I don't really see travel between cities coming up at all this game. Unless you come up with a creative use for it, I suppose?
I'm willing to leave that up to you. I don't have a physical weapon other than a dagger, I summon what I want or need for that purpose.Dusk9 wrote:
So being a Hexblade, I guess this spirit is bound to your Pact weapon? Or communicates with you through it somehow.
I won't have the book in front of me until this evening, but they are all basically d6 tables (so you could roll if you want, or I can transcribe the whole thing), relating to the above... IIRC, guilty pleasures has a bunch of things that may have gotten you into trouble in the past, inform your reasons for turning to roguery, things that are likely to catch your eye in game, etc. An adversary could be any number of things, but essentially establishes an NPC or group that you have an antagonistic relationship with. Benefactor I think would be some past or current person in a higher position that likes you being around.spiderwrangler wrote:Rogue: Guilty Pleasure, Adversary, Benefactor
What's the form of temptation that your rogue character can't resist when the opportunity presents itself, even if giving into it might mean trouble for you and your companions?M0rtimer wrote:Oh, also, what would the questions for rogue be, exactly? I think I wouldn't mind filling those in.
Could be that the captain died as a result or shortly after, and former first mate blames you?M0rtimer wrote:
B: 1 would have been perfect, assuming I hadn't already said the captain was dead... .