The Heist - OOC
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
Not going to be able to post an update until Tuesday at the earliest, maybe Thursday. But yeah, Uragh is stunned for a turn. Vatro too, if he doesn't pass the DC14 strength saving throw.
- SuperVaderMan
- Extensively Logorrheic
- Posts: 6177
Re: The Heist - OOC
Mort I think you're fine now for this round. You rolled the STR save last round, failed, got stunned, and that's why you didn't get to act.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Heist - OOC
Costs him his rage and stuff though. I imagine that might make a barbarian even angrier
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The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Heist - OOC
If I am I'll get an action up- Am I, Dusk?
(Also if that did lose me rage he'll indeed be pissed... Not rage pissed cuz he's out of rage... But still pissed!)
(Also if that did lose me rage he'll indeed be pissed... Not rage pissed cuz he's out of rage... But still pissed!)
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
Yeah, you guys have it right. Uragh isn't stunned or restrained anymore, but he's lost his rage.
Also you want to attack the crawler next to you, right Theis?
Also you want to attack the crawler next to you, right Theis?
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
Rolls for Vatro:
_: 1D20+7 = [18]+7 = 25
1D20+7 = [13]+7 = 20
1D20+7 = [9]+7 = 16
_: 1D6+4 = [3]+4 = 7
1D6+4 = [5]+4 = 9
1D6+4 = [4]+4 = 8
Let me know if I got any of that wrong.
_: 1D20+7 = [18]+7 = 25
1D20+7 = [13]+7 = 20
1D20+7 = [9]+7 = 16
_: 1D6+4 = [3]+4 = 7
1D6+4 = [5]+4 = 9
1D6+4 = [4]+4 = 8
Let me know if I got any of that wrong.
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
Sorry guys, I've been super busy the last couple of weeks. Should have a ton more free time from today though. Will have the update done by tonight.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Heist - OOC
No worries, the semester just started here, so I've been pretty busy, at least until I get used to my new schedule.
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- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
Quick note about something that's totally not relevant to anything you guys are currently doing...
I've decided to ignore Magic Item Attunement for this adventure. So any magic items you guys find can be used immediately, assuming you can figure out how to use it.
I've decided to ignore Magic Item Attunement for this adventure. So any magic items you guys find can be used immediately, assuming you can figure out how to use it.
- Dusk9
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- Location: Somewhere in the British Isles (exact location unknown).
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Heist - OOC
Meanwhile, Kytiel flies around in circles...
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- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
You already used that crit climbing the ropeSuperVaderMan wrote: ↑Sun Sep 02, 2018 6:38 am ((Do I even have to roll here? I don't know how time-sensitive this is. Can I use that crit that I couldn't use for the climbing? ))
But yeah, still gonna need a roll. Also need to know what Uragh and Vatro are up to, whether they're following you up or not (and Athletics rolls from them if they are).
- Dusk9
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- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
In a case like this, where you're outside of combat, I'd ordinarily say no. But when it's 1) a 60ft climb, 2) against an unnaturally smooth wall, and 3) there's a risk of Crawlers turning up if you hang around too long? Then yes, I'd like an Athletics check please
- Dusk9
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- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
@Spider: The passageways are about 10ft tall. The chambers are around 12-13ft, with arches carved into the stone at regular intervals.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Heist - OOC
Ok, sounds good. I'll still stick to the ceiling, though it isn't quite the strategic advantage it would be if they were taller. ((Reach weapon from the ceiling and all.))
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- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
Do you want to go down any of the passageways?
- SuperVaderMan
- Extensively Logorrheic
- Posts: 6177
Re: The Heist - OOC
Should I roll stealth btw? I also want to try and track the meat blood, if that requires a roll (Survival?).
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
If you want to be stealthy, yeah
And it's just a straight tunnel at the moment, so no tracking necessary. I'll ask for one if the path splits at any point.
And it's just a straight tunnel at the moment, so no tracking necessary. I'll ask for one if the path splits at any point.
- SuperVaderMan
- Extensively Logorrheic
- Posts: 6177
Re: The Heist - OOC
Edited in. Veska actually stealthed for once!
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
It's because she doesn't have to worry about the other idiots
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
@Vader: Perception and Investigation please