Splits sits down and meditates, recovering 1MP. The rest seems to help relieve the worst of the poisoning, and he manages to avoid losing any health this turn. He strongly suspects that if he acts while poisoned, he'll feel the effects of it then and he really hopes it wears off soon.
Tugs decides to try and help, and spends 1MP attempting to transfer the poison out of Splits and into his harpoon. It works a bit, and Tugs adds a slot of Weak Poison to his harpoon. Splits still feels poisoned, but a lot less than a moment ago.
Belief tries concentrating really hard on the lump of metal he sent into the bag to see if that brings it back. It doesn't. What the hell, bag?!
Eaten suddenly realises how much jewellery he's carrying and hands the copper ring to Wakes before equipping the two gold rings himself and following Burned off to the right with Wakes.
Burned picks himself up, sighs, and heads right to meditate with Eaten and color=#8040FF]Wakes[/color]. They all recover 1MP.
Finds is disappointed with the lack of magical slots that he wanted to put in his new hat ( ) and decides to fix that. He undoes some of his work, then spends 1MP this turn and begins working some magic into the hat*. IT should be completed in about another 2 turns.
------------------------------------
* So normally you can't add magic to an item that already exists, but this was my mistake so we'll pretend I didn't screw that up and put you back on track as if I'd read your actions right the first time
--------------------------------------------------
INVENTORIES
► Show Spoiler
.[tabs: STATS]
ATT: 4
DEF: 5
HP: 5/5
MP: 2/2
[tabs: STATUS]
Colourful
Floaty
[tabs: SKILLS]
Clan Chief
Adept Magician (L2)
[tabs: EQUIPPED]
SPECIAL
ATT: 4
DEF: 5
HP: 5/5
MP: 2/2
[tabs: STATUS]
Colourful
Floaty
[tabs: SKILLS]
Clan Chief
Adept Magician (L2)
[tabs: EQUIPPED]
- MAIN HAND: Mr. Rock v.2 (+3 ATT)
- OFF HAND:
- HEAD: Skull Helmet (+1 DEF)
- BODY: Fishscale Shirt (+3 DEF)
- LEGS:
- FEET:
- ACCESSORY 1: Clan talisman
- ACCESSORY 2:
- ACCESSORY 3:
SPECIAL
- Probably-cursed crown that REALLY wants to be worn. Burned doesn't need to though, cos he already knows he's awesome.
- Clan Talisman (detects goblin magic; other?). Cannot be unequipped.
- Princess Sparkles & Mr. Fluffikins (in a small box)
- Mr. Rock (Version 2): 1H. +3 ATT.
- Fishscale Shirt: +3 DEF / +4 in water.
- Skull helmet: +1 DEF / Chance of breaking when hit
- Spear: +2 ATT, 2H.
- Merblin Berries: x4
- Land-berries: x4
- Phoenix down: x1. Will restore a dying character to full health (must be fed to them by someone else).
- Cooked Red Mushrooms (x2): Ingredient / Food. Can be eaten.
- Cooked Yellow Mushrooms (x1): Ingredient / Food. Can be eaten.
- Cooked Brown Mushrooms (x2): Ingredient / Food. Can be eaten.
- Raw Red Mushrooms (x2): Ingredient / Food. Can be eaten.
- Raw Brown Mushrooms (x2): Ingredient / Food. Can be eaten.
- Cooked Green & Red Mossy Stuff: x2 handfuls. Ingredient / Food. Can be eaten.
- Berries x2: from cliff bush
- Small hammer
- Nails
- Pot of glue
- Remains of a chicken
- Dead eel
- Tinderbox and flint
- 1000 gil: Probably valuable to someone, somewhere.
- Pickaxe head: Pretty useless without a handle.
- Small rocks (x4): Hope Mr. Rock doesn't get jealous!
- Snowbeast pelt: Half remaining
► Show Spoiler
.[tabs: STATS]
ATT: 5
DEF: 3
HP: 5/5
MP: 2/2
[tabs: STATUS]
Swinging at shadows
[tabs: SKILLS]
Adept Magician (L2)
Novice Craftsman (L1)
Adept Tailor (L2)
Fast MP recovery (2 per turn)
Bonus when casting fire-based spells
[tabs: EQUIPPED]
SPECIAL
CONSUMABLES
ATT: 5
DEF: 3
HP: 5/5
MP: 2/2
[tabs: STATUS]
Swinging at shadows
[tabs: SKILLS]
Adept Magician (L2)
Novice Craftsman (L1)
Adept Tailor (L2)
Fast MP recovery (2 per turn)
Bonus when casting fire-based spells
[tabs: EQUIPPED]
- MAIN HAND: Stormreaver (2H; +4 ATT / 2 magic slots (1 = LIGHT)])
- OFF HAND: Stormreaver
- HEAD:
- BODY: Stoneskin rabbitskin shirt
- LEGS: Stoneskin trousers
- FEET: Rabbitskin shoes
- ACCESSORY 1: Simple bone amulet: 1 magic slot (empty)
- ACCESSORY 2: Silver Ring: 2 magic slots (Each contains 1HP)
- ACCESSORY 3:
SPECIAL
- SerpentÔÇÖs Fang: (x1) Taken from the Sea Creature in the Skut Kingdom
- Heavy Green Rock: From the top of the Mountain
- Tonfa: x2. +1ATT (each). Can be wielded 1H or 2H.
- Ornate dagger: +1 ATT
- Stormreaver: +4 ATT / 2 magic slots [Empty]: A 2-handed Greatsword found inside a giant anemone.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Stoneskin rabbitskin shirt: +1 DEF, partial protection against the cold
- Fine Woollen shirt: Partial protection against the cold. Expertly made.
- Rabbitskin shoes: Slight protection against the cold.
- Simple Amulet: Carved from bone. 1 Magic Slot.
CONSUMABLES
- 1x Rock Monster meat (raw)
- Mermaid berry: Transmogrifies the consumer into an aquatic variant.
- Vials with weird green goo inside (x3)
- Bone needle
- Bear Fat
- Human-sized leg bone
- Owlbear Pelt: Feathery AND furry!
- Toolbox: Contains a small chisel and length of wire (approx. 1m).
- Skull
- Pouch half full of gemstones
- Silver dragon statuette, with yellow and green eyes.
- Silver and gold coins (lots)
- Valuable cloths (silks, balls of wool, rolls of cotton)
- Bone with sticky weeds wrapped round it. The weeds are very sticky and might make a useful glue.
- Sharpened rock (Tool / +1ATT, 50% chance of breaking during an attack)
- Bundle of dry sticks: x2. Ready to burn
► Show Spoiler
.[tabs: STATS]
ATT: 3
DEF: 4
HP: 5/5
MP: 1/3
[tabs: STATUS]
[tabs: SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Bonus to ÔÇ£AnimationÔÇØ Spells
Bonus to ÔÇ£WindÔÇØ Spells
Bonus to "Lightning Spells"
[tabs: EQUIPPED]
[tabs: INVENTORY]
Special:
ATT: 3
DEF: 4
HP: 5/5
MP: 1/3
[tabs: STATUS]
[tabs: SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Bonus to ÔÇ£AnimationÔÇØ Spells
Bonus to ÔÇ£WindÔÇØ Spells
Bonus to "Lightning Spells"
[tabs: EQUIPPED]
- MAIN HAND: Greatsword (2H; +3 ATT)
- OFF HAND: Greatsword
- HEAD:
- BODY: Bloodweave Shirt
- LEGS:
- FEET:
- ACCESSORY 1: Magic Ring (+1 MP)
- ACCESSORY 2: Silver Ring (1 slot: Pool of Wonder Magic; 1 slot: empty)
- ACCESSORY 3: Magic amulet (3 slots)
[tabs: INVENTORY]
Special:
- Serpent Horn: The horn from the water-serpent.
- Egg: Found underwater
- Bloodweave Shirt: +3 DEF. Will restore HP to the wearer if they are knocked to 0HP or less. (Cooldown = 50 turns.)
- Silver Ring: 2 magic slots [EMPTY]
- Greatsword: +3ATT. 2H.
- Rusty Shortsword: x1 25% chance of breaking when used.
- Magic amulet: Contains 3 magic slots [EMPTY]
- Magic Ring: +1 MP
- Scale Belt: Very fetching! (metal + snakeskin)
- Snotty Stoneskin Blanket Cloak: Protects from the cold; +1 DEF.
- Book: "Correct Handling of the Elements" (with a scratched note listing the symbols found at the top of the mountain: http://goblinsforum.com/viewtopic.php?f ... 00#p198912)
- Bundle of sticks: Ready to burn
- Lump of rusty metal: Old, rotten metal. Not useful for much.
- Iron knife blade: Just needs a grip and itÔÇÖll be finished
► Show Spoiler
.[tabs: STATS]
ATT: 2
DEF: 7
HP: 5/5
MP: 2/2
[tabs: STATUS]
Fire Thief
[tabs: SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Spells Learned
Stoneskin (Rock + Fabric)
[tabs: EQUIPPED]
SPECIAL
ATT: 2
DEF: 7
HP: 5/5
MP: 2/2
[tabs: STATUS]
Fire Thief
[tabs: SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Spells Learned
Stoneskin (Rock + Fabric)
[tabs: EQUIPPED]
- MAIN HAND: Magic Spear
- OFF HAND: Stoneskin Hide Shield
- HEAD: Padded Rockbeast Helmet
- BODY: Magic bone chestplate
- LEGS: Stoneskin trousers
- FEET:
- ACCESSORY 1: Anti-rabbit talisman
- ACCESSORY 2: Golden Ring
- ACCESSORY 3:
SPECIAL
- Half-amulet from the Mountain Crypts
- Anti-rabbit talisman: When activated, releases a burst of anti-rabbit magic.
- SerpentÔÇÖs Fang: (x1) Taken from the Sea Creature in the Skut Kingdom
- Heavy Green Rock: From the top of the Mountain
- Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Colourful Robes: 3x Magic slots (1 filled with Fire Energy)
- Stoneskin Hide Shield: +2 DEF.
- Padded Rockbeast Helmet: +1 DEF; +1 ATT if used as the only weapon.
- Magic Chestplate: +2 DEF, 1 Magic Slot. Heavy.
- Mermaid Berries: x4
- Land berries: x3
- 9x Berry-bush berries (properties unknown)
- Gold Ring: 3 Magic slots (Fire + Wind x1; Empty x2)
- Gold Ring: 3 Magic slots (Filled with Fire Energy x3)
- Sharpened Rock: A sophisticated adventuring tool, sharpened into a blade.
- Broken, Rusty Hunting Knife: A broken knife, consisting of a knife handle and blade fragments.
- Bear Teeth: Two teeth taken from the snow bear.
- Rotting ribcage: x2. Approximately goat sized. Ewww.
- Bundle of dried sticks: x4. Ready-to-light campfires.
- Silver wand: 4x magic slots (2 slots each contain 1HP; 2 are empty)
► Show Spoiler
.[tabs: STATS]
ATT: 3
DEF: 5
HP: 5/5
MP: 3/3
[tabs: STATUS]
[tabs: SKILLS]
Adept Magician
[tabs: EQUIPPED]
SPECIAL
ATT: 3
DEF: 5
HP: 5/5
MP: 3/3
[tabs: STATUS]
[tabs: SKILLS]
Adept Magician
[tabs: EQUIPPED]
- MAIN HAND: Harpoon
- OFF HAND:
- HEAD:
- BODY: Fishscale Shirt
- LEGS: Stoneskin rabbitskin trousers
- FEET:
- ACCESSORY 1: Snowbeast fang necklace
- ACCESSORY 2:
- ACCESSORY 3:
SPECIAL
- Serpent Stone: The Serpent in the skut kingdom turned into this
- Harpoon: 2 ATT; increases to 4 ATT when used in water. 2 magic slots. Slot 1: POOL OF WONDER CHAOS Slot 2:
- Centipede fang: Borrowed from Splits. Knife-type, +1 ATT. 10% chance of breaking on impact.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Fishscale Shirt: +3 DEF / +4 in water.
- Badass snowbeast fang necklace: 5 fangs threaded onto some sinew. ItÔÇÖs very chic.
- Sack of poisoned (dead) eels. Very slimy.
- Crab carapace: Collected from the underwater realm.
- Piece of Serpent Hide: A small piece of hide taken from the serpent in the skut kingdom.
- Small collection of assorted bones.
- Bone Needle
- Bear tail: The tail of a snow bear.
► Show Spoiler
.[tabs: STATS]
ATT: 2
DEF: 3
HP: 5/5
MP: 2/2
[tabs: STATUS]
Glowing.
[tabs: SKILLS]
Novice Magician (L2)
Novice Craftsman(L1)
Fast MP recovery (2 per turn)
[tabs: EQUIPPED]
SPECIAL
ATT: 2
DEF: 3
HP: 5/5
MP: 2/2
[tabs: STATUS]
Glowing.
[tabs: SKILLS]
Novice Magician (L2)
Novice Craftsman(L1)
Fast MP recovery (2 per turn)
[tabs: EQUIPPED]
- MAIN HAND: Magic Spear (Fire)
- OFF HAND:
- Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.
- HEAD:
- BODY:
- Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what itÔÇÖll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MPÔÇÖs worth of magic. Effects are variable. - LEGS:
- Woollen trousers: Partial protection against the cold
- FEET:
- ACCESSORY 1: Ring of heat-proofing
- ACCESSORY 2: Fur scarf
- ACCESSORY 3:
SPECIAL
- Brass Key
- Pet Terrapin: Named Pterry.
- Stoneskin (woolen) shirt: partial protection from cold
- Warm Fur Scarf: Imbued with magical warmth for extra coziness
- Colourful Robe: 3x Magic Slots
- Brittle Bone: +1 ATT, 50% chance of breaking on impact.
- Wooden Staff: +1 ATT
- Ring of Heatproofing: Grants a +2 DEF bonus against fire-based attacks
- Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what itÔÇÖll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MPÔÇÖs worth of magic. Effects are variable. - Snowbeast skin shirt: Partial protection against the cold
- Woolen trousers: Partial protection against the cold
- Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.
- Axe: Crafted from bone with a wooden shaft. +2 ATT, 2H, Heavy.
- Sharpened Rock: +1 ATT
- Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot (contains fire).
- Basic Spears: x5 A spear made from bone with a wooden shaft. +1 ATT.
- Magic Arrows: x1. +1 ATT, 1 magic slot (currently empty)
- Arrows: x10. Crafted from bone.
- Snotty Blanket Cape: A snotty blanket, pinned closed with a small bone.
- Chargrilled rabbit
- Bear steak: Large. Cooked rare.
- Yellow potion: Smells burnt
- Red potion: Smells of flowers
- Blue potion: Smells of old cheese
- How to brew Poisons, Corrosives and Explosives: A textbook. Slightly singed.
- 4x Handfuls of healing moss: Ingredient
- Troll-flu cure recipe
- Pieces of snowbeast hide: Must be tailored into garments before they will be useful.
- 2x 12 inch lengths of twine
- Bundle of sticks: x2. Need to be dried out before they can be burned.
- Pile of wet sticks: Must be dried before they can be burned.
- Charred metal plaque: Reads TCHERY RUL VERY HOT  not hatch naturally, hatching can be induc EXTREMELY DANGEROUS! Use a fuse and  return to mountain 
- Arrow shafts: x12. Sticks suitable for making arrows.
- Bundle of wet sticks: Must be dried before they can be burned
- Squirrel (deceased)
- Journal: A diary found on a corpse in a little cave.
- 5m Old Rope: A short piece of fairly worn-out rope
- Sack: Good for putting stuff in if you donÔÇÖt have a magical inventory.
- 1x Bundle of dry sticks
- Sinew: x3m. Can be used in crafting.
- Bowstring: 1.5m of sinew.
- Arrowheads: x11. Crafted from bone.
- Bat Wings: x4
- Bat Hide: x2
- Bat Fangs: x4
- Snake poison gland: Snake poison. Causes 1HP damage per turn for 3 turns; can be applied to potions or weapons. One use.
- Beetles (x3): Ingredient / Food. Can be cooked / eaten.
- Minion hats (x3)
- Minion jumpers (x3)
► Show Spoiler
.[tabs: STATS]
ATT: 1
DEF: 3
HP: 5/5
MP: 2/2
[tabs: STATUS]
[tabs: SKILLS]
Novice Magician (L2)
Stealth: L1
Animal Handling (Basic)
Magical Animal Handling (Basic)
Elemental Understanding (Earth; Basic)
[tabs: EQUIPPED]
SPECIAL
MISC. ITEMS
[*]Copper Ring: 1 Magic slot (1: 1HP).[/tabs]
ATT: 1
DEF: 3
HP: 5/5
MP: 2/2
[tabs: STATUS]
[tabs: SKILLS]
Novice Magician (L2)
Stealth: L1
Animal Handling (Basic)
Magical Animal Handling (Basic)
Elemental Understanding (Earth; Basic)
[tabs: EQUIPPED]
- MAIN HAND: Thirsty Axe [BROKEN: 0 ATT]
- OFF HAND: Thirsty Axe [BROKEN: 0 ATT]
- HEAD: Leather helmet
- BODY: Leather Shirt
- LEGS:
- FEET:
- ACCESSORY 1: Travelling cloak
- ACCESSORY 2: Copper Ring
- ACCESSORY 3:
SPECIAL
- ÔÇ£ChirpÔÇØ: A weird animal or plant or something that was left in the classroom.
- Thirsty Axe: +4 ATT. Must be "fed" 1HP once every 5 turns or it will drain the health of its handler.
- Fur cloak: A little moth-eaten, but warm. Provides protection against the cold.
- Magic Arrows: x4. +1 ATT, 1 magic slot (contains POOL OF WONDER MAGIC)
- Leather helmet: +1 DEF
- Longbow: 2H. A standard hunting bow.
- Arrows: +1 ATT. x5
- Leather armour
- Bone Knife: +1 ATT
- Shortsword: +2 ATT, 1H
- Travelling cloak
MISC. ITEMS
[*]Copper Ring: 1 Magic slot (1: 1HP).[/tabs]