Lair of the Mountain King: Turn 386

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M0rtimer
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Re: Lair of the Mountain King (Turn 135)

Post by M0rtimer » Mon Mar 25, 2013 2:58 pm

Burned continues onwards, and if possible, checks inside the little mushroom cave to see if any mushrooms have regrown.
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Dlover
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Re: Lair of the Mountain King (Turn 135)

Post by Dlover » Mon Mar 25, 2013 3:09 pm

Tugs meditates
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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BadgeAddict
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Location: Ohio

Re: Lair of the Mountain King (Turn 135)

Post by BadgeAddict » Mon Mar 25, 2013 3:29 pm

Splits will again focus on crafting a spearhead while imbuing it with magic.

saithed
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Re: Lair of the Mountain King (Turn 135)

Post by saithed » Mon Mar 25, 2013 3:42 pm

turtles grabs a small palm sized bone maybe from the ankle joints and heads outside the cave to kill more grass

ooc I have a plan if it works dibs on the spain think staff of healing with multple charges

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Donnigan
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Re: Lair of the Mountain King (Turn 135)

Post by Donnigan » Mon Mar 25, 2013 3:51 pm

FindsTruth delve into smaller ribs or other bones and start making arrowheads, trying to improve his speed and skill.
Madre de Dios! Es el Pollo Diablo!

¡Sí! ¡He dejado en libertad los prisioneros y ahora vengo por ti!

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askstoomuch
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Re: Lair of the Mountain King (Turn 135)

Post by askstoomuch » Tue Mar 26, 2013 9:39 am

we need more sticks ?
viewtopic.php?f=4&t=2020 - Come have a drink

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Donnigan
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Re: Lair of the Mountain King (Turn 135)

Post by Donnigan » Tue Mar 26, 2013 9:44 am

askstoomuch wrote:we need more sticks ?
Maybe something sturdy and clubish that we can stick the axe head in.
Madre de Dios! Es el Pollo Diablo!

¡Sí! ¡He dejado en libertad los prisioneros y ahora vengo por ti!

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askstoomuch
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Re: Lair of the Mountain King (Turn 135)

Post by askstoomuch » Tue Mar 26, 2013 9:51 am

ok, I'll go look for that, any thing else

btw, are there enough weapons for everybody, I don't think questions is skilled enough to make anything
viewtopic.php?f=4&t=2020 - Come have a drink

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thinkslogically
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Re: Lair of the Mountain King (Turn 135)

Post by thinkslogically » Tue Mar 26, 2013 2:16 pm

Incidentally, if you guys reconvene at the cave at some point and want to fast-forward some crafting that's fine by me :)

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Dusk9
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Location: Somewhere in the British Isles (exact location unknown).

Re: Lair of the Mountain King (Turn 135)

Post by Dusk9 » Tue Mar 26, 2013 2:35 pm

Eaten again uses his Mountain Punch spell. This time, though, he's targeting to huge skull nearby.
Focusing his mind, he attempts to direct the force in such a way as to break a large, preferably chest-sized shard of bone from the crown.

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Quarg
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Re: Lair of the Mountain King (Turn 135)

Post by Quarg » Tue Mar 26, 2013 5:43 pm

Travels will head south to the forest...
Really...why are you reading this?

Eileen Ap'Fyretorr

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askstoomuch
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Re: Lair of the Mountain King (Turn 135)

Post by askstoomuch » Wed Mar 27, 2013 7:20 am

questions will have one last look in the forest looking for some wood for the axe project, if he finds other useful items or sticks he takes them
viewtopic.php?f=4&t=2020 - Come have a drink

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thinkslogically
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Re: Lair of the Mountain King (Turn 138)

Post by thinkslogically » Wed Mar 27, 2013 1:04 pm

Turn 138

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The crafting continues:

Splits tries his trick of crafting and magicking at the same time again and succeeds! He creates another [Magic Spearhead]!
Finds smashes some more bones and shapes two of them into arrowheads.
Eaten tries his Mountain Punch again and does pretty well! The skull splits apart, leaving one medium-sized flat piece and several more smaller bits.

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Turtles grabs a bear bone and heads outside to kill some grass. But there isn't any here...

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Burned heads west and north and arrives outside the mushroom cave. So close to those tasty, tasty hallucinogens... But he'll just need to wait!

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Questions continues to search for sticks and finds a good big stick that should do very nicely as an axe shaft! Good stuff!

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Tugs meditates.

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Travels tries to head south, but there's no further he can go! No way is he going back into those woods again!

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askstoomuch
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Re: Lair of the Mountain King (Turn 138)

Post by askstoomuch » Wed Mar 27, 2013 1:06 pm

question puts his blanket on the ground and putts all the sticks on it
ties it closes and carries it back to the cave
viewtopic.php?f=4&t=2020 - Come have a drink

saithed
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Re: Lair of the Mountain King (Turn 138)

Post by saithed » Wed Mar 27, 2013 1:49 pm

turtles heads south towards grass

"please let there be only one bear around here"

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BadgeAddict
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Re: Lair of the Mountain King (Turn 138)

Post by BadgeAddict » Wed Mar 27, 2013 2:01 pm

Quite impressed with himself, Splits repeats the process of trying to expand his magical mind while meditating and then making magic things. "Yay, Magic weapons"

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Donnigan
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Re: Lair of the Mountain King (Turn 138)

Post by Donnigan » Wed Mar 27, 2013 3:13 pm

FindsTruth will continue to make Arrowheads while suggesting to Quite to take one of the other Shoulder blades and try to make a Magic Axehead.
Madre de Dios! Es el Pollo Diablo!

¡Sí! ¡He dejado en libertad los prisioneros y ahora vengo por ti!

Image

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M0rtimer
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Posts: 14109

Re: Lair of the Mountain King (Turn 138)

Post by M0rtimer » Wed Mar 27, 2013 3:20 pm

"Finally! Let's see are there any yellow mushrooms in here..."

Burned will search and loot the little cave.

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Dlover
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Location: Somewhere. Probably.

Re: Lair of the Mountain King (Turn 138)

Post by Dlover » Wed Mar 27, 2013 5:15 pm

Tugs starts heading back towards the cave.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Quarg
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Posts: 5400

Re: Lair of the Mountain King (Turn 138)

Post by Quarg » Wed Mar 27, 2013 5:50 pm

Travels will get kindling from the forest before heading back north....
Really...why are you reading this?

Eileen Ap'Fyretorr

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thinkslogically
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Posts: 17223
Location: Florida

Re: Lair of the Mountain King (Turn 139)

Post by thinkslogically » Mon Apr 01, 2013 10:23 am

Turn 139

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Questions gathers up his sticks, places them inside his cloak and heads north back towards the cave. It's cold up here without the cloak on, but the cave isn't too far away.

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Turtles heads south and arrives at the cairn all the while keeping a wary eye out for any more marauding snow bears. Fortunately, the trip is uneventful!

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Burned crawls into the little cave and is delighted to find that the mushrooms have all grown back. He grabs the lot and takes another couple of handfuls of the red and green mossy stuff too.

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Travels grabs another bundle of Wet sticks and then heads north

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Tugs heads back towards the cave too.

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Up in the cave, Splits meditates again to regain 1MP, Finds makes another 3 arrowheads while suggesting to someone called 'Quite' that they should make a magical axehead. Eaten dozes off.

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M0rtimer
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Re: Lair of the Mountain King (Turn 139)

Post by M0rtimer » Mon Apr 01, 2013 10:27 am

(Who cares about the healing moss? MUSHROOMS!)

"Ah, great. Now, let's get you back to the others... I really wish we still had that canteen. Guess I'll have to try and craft a stone bowl or something to try and brew something from this..."

Burned double moves back to the cave.

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askstoomuch
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Re: Lair of the Mountain King (Turn 139)

Post by askstoomuch » Mon Apr 01, 2013 10:28 am

questions haeds for the cave
when he reaches it he, goes inside yells "special delivery" and puts the sticks on the bear fur
viewtopic.php?f=4&t=2020 - Come have a drink

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BadgeAddict
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Location: Ohio

Re: Lair of the Mountain King (Turn 139)

Post by BadgeAddict » Mon Apr 01, 2013 10:41 am

Looking at the others carefully before moving, Splits scampers over to the mess of bones on the floor and begins crafting some armor with the remains of the skull. He will try to include magic in this creation as well. "My preciousss" he croons as he begins to piece the armor together.

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Dlover
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Posts: 14130
Location: Somewhere. Probably.

Re: Lair of the Mountain King (Turn 139)

Post by Dlover » Mon Apr 01, 2013 3:19 pm

Tugs gets into the cave.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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