
Story
The Splitleaf tribe has fought with the "civilized races" since time immemorial. Novitiate Adventurers would seek out Splitleaf War Camps, hoping to better themselves, help themselves to the goblins meagre resources, and rid the region of the perceived threat.
For generations, the adventurers were content with that. The Splitleaf would build war camps, the adventurers would attack, which invariably lead to new warcamps and new adventurers. It was a cruel and vicious sort of status quo, but all parties involved were content to let things remain as is -- for as long as the adventurers kept the number of war camps low, the goblins, in turn, had no way to wage war against the larger region, and as long as the goblins did not wage war against the region, no one seemed to care enough to send adventurers after the main villages, and exterminate the goblins for good.
But with the end of the latest winter, something has changed. Dozens of Splitleaf war camps have already been wiped out, all at once, and the tide of adventurers seems to show no sign of stopping. Even now, a group of humans, elves, and dwarves pushes towards the Splitleaf Chief's own war camp...
Rules Overview
Splitleaf is a turn-based tactical strategy game. Players take turns moving and giving orders on a grid to attack enemies. Each goblin is a unique character, built much like a PC, with unique values for health, accuracy, enduring wounds. Use your goblins well, for every goblin that falls is one less ally in your fight for survival!
(Co-opting Dwarf Fortress graphic packs for now. Hoping to replace them with my own sprites down the line, though!)
Each Goblin has several attributes that determine efficacy in combat.
Hit Points -If you lose all of these, you will be defeated
Strength - Affects physical damage dealt
Intelligence - Affects magical damage dealt
Wisdom - Affects your chance to hit or critically hit with attacks
Dexterity - Affects your chance to avoid attacks, and how often you can attack
Constitution - Affects damage taken from physical attacks
Charisma - Affects resistance to magical attacks
Luck- Affects many things in small ways
Move - The number of squares one can move on the combat grid
And from these, as well as held items, the following secondary statistics can be calculated.
Avoid - Chance to avoid attacks
Might - Damage dealt with physical attacks (before Constitution)
Magic - Damage dealt with magical attacks (before Charisma)
Hit - Base chance to hit with attacks
Combat is turn based - first all players will move, then the enemy will make its move. Attacked enemies will retaliate if able, as will goblins who are attacked on enemy turns. Damage is not simultaneous - if you downed combatants are not able to retaliate!
Current Players:
Teller Tames-A-Dragon (Player: Runsaround)
Chief Chief's Minion (Player: WhirdCheese)
Warden Holds-the-Line (Player: Jibjib)
Lancer Brims-with-Energy (Player: John)
Skirmisher Stumbles-on-Stuff (Player:ttwig)