Civilization V: Real Life in the way, calling it quits.
- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Civilization V: Heart of the Maelstrom: 599.11
A) 2 (Burns, LAYF)
B)
C)
D) 10 (Badge, Nikohl, Borys, Dave, LAYF, TTW,kida, Madmartin26, Nolandking, Feytala)
E) 7 (Badge, Nikohl, Borys, TTW, Madmartin26, Nolandking, Feytala)
F) 3 (Burns, Dave, kida)
G) 11 (Badge, Nikohl, Burns, Borys, Dave, LAYF, TTW,kida, Madmartin26, Nolandking, Feytala )
I am sorry I am voting that late... But it was a free day and I am for the first time on the PC since I wrote the last time... Hope you'll still let me in, Aegis, I don't wanna fall to far behind... But I understand if you don't.
Interesting so far, but to tell the truth - If I'd want another stereotypical asshole-game-of-monsters... I wouldn't be playing on the Goblins-Forum...
Also : The Ponies could maybe not fly a drow up there... But a goblin - And well, better to loose a goblin than a Drow from Drow point of view... Especially if one Could use the Horse and rider as a scrying-lock, from the safe (ahem...) isle...
B)
C)
D) 10 (Badge, Nikohl, Borys, Dave, LAYF, TTW,kida, Madmartin26, Nolandking, Feytala)
E) 7 (Badge, Nikohl, Borys, TTW, Madmartin26, Nolandking, Feytala)
F) 3 (Burns, Dave, kida)
G) 11 (Badge, Nikohl, Burns, Borys, Dave, LAYF, TTW,kida, Madmartin26, Nolandking, Feytala )
I am sorry I am voting that late... But it was a free day and I am for the first time on the PC since I wrote the last time... Hope you'll still let me in, Aegis, I don't wanna fall to far behind... But I understand if you don't.
Interesting so far, but to tell the truth - If I'd want another stereotypical asshole-game-of-monsters... I wouldn't be playing on the Goblins-Forum...
Also : The Ponies could maybe not fly a drow up there... But a goblin - And well, better to loose a goblin than a Drow from Drow point of view... Especially if one Could use the Horse and rider as a scrying-lock, from the safe (ahem...) isle...
Fight me !
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http://maleyra.mybrute.com
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- Is Heard Often
- Posts: 373
Re: Civilization V: Heart of the Maelstrom: 599.11
Sorry I'm late.
Wemics. I'd have voted Distressingly Furry & Lycanthropy for the LOLs of that combo. On the night of the full moon some of the members become weak and scrawny cursed to be werehumans. And Distressingly Furry goes so well with the carnivorous shaman vibe. So much RP/story potential. It should have been offered as a bonus Tweak for them.
DEG. But the vote was already locked like that anyway.
Wemics. I'd have voted Distressingly Furry & Lycanthropy for the LOLs of that combo. On the night of the full moon some of the members become weak and scrawny cursed to be werehumans. And Distressingly Furry goes so well with the carnivorous shaman vibe. So much RP/story potential. It should have been offered as a bonus Tweak for them.
DEG. But the vote was already locked like that anyway.
I'm still reading shifters.
- Aegis J Hyena
- Game Master
- Posts: 4295
Re: Civilization V: Heart of the Maelstrom: 599.11
I've got the next post written, so you kinda missed out on the voting, Fey --- just need to post it, which I'll probably do tomorrow.
Steam: http://steamcommunity.com/id/Capricornian/
It's Always Something. No, don't give me that look. It's Always Something.
It's Always Something. No, don't give me that look. It's Always Something.
- Aegis J Hyena
- Game Master
- Posts: 4295
Re: Civilization V: Heart of the Maelstrom: 599.11
599.12
Next post will be saturday afternoonish (to give a chance for Fey and others to vote).
Cast of Characters [NPCs]
Cast of Characters [Players]
Special Notes:
People, Places and Things Discovered:
The Aspects and Experience
Actions Done:
Population
The Current Date: 599.12
Things Incoming: "Event 1" (600.02)
Storylines Running: Escape From The Pit
*******************
WILL YOU...
A) Make an example of a Centaur or Wemic (or Pony or Goblin) to keep the rest of the races in check?
B) Attempt to "butter up" or bribe the Fire Giants in order to gain heavy physical support (and/or the "paste")?
C) Attempt to scry the unknown four-legged creature that you found tracks of?
D) Research a way to harness the levitation gases holding the rock up?
E) Loot the caverns before anything else gets the Shadofrond and Etand Root?
F) Focus more on breaking the slaves (the goblins and ponies) to do your bidding?
G) Set the centaurs and wemics against one another in a winner take all, for the amusement of the Drow (and to save on resources)?
Which method of escape are you going to attempt?
A) Strip-mine the caverns and Step Sideways via the Wemics, heading for the Caldera?
B) Move into the caverns with the heated lake?
C) Strip-mine the caverns and escape to the surface?
Next post will be saturday afternoonish (to give a chance for Fey and others to vote).
Cast of Characters [NPCs]
► Show Spoiler
► Show Spoiler
► Show Spoiler
► Show Spoiler
► Show Spoiler
► Show Spoiler
► Show Spoiler
Things Incoming: "Event 1" (600.02)
Storylines Running: Escape From The Pit
*******************
► Show Spoiler
A) Make an example of a Centaur or Wemic (or Pony or Goblin) to keep the rest of the races in check?
B) Attempt to "butter up" or bribe the Fire Giants in order to gain heavy physical support (and/or the "paste")?
C) Attempt to scry the unknown four-legged creature that you found tracks of?
D) Research a way to harness the levitation gases holding the rock up?
E) Loot the caverns before anything else gets the Shadofrond and Etand Root?
F) Focus more on breaking the slaves (the goblins and ponies) to do your bidding?
G) Set the centaurs and wemics against one another in a winner take all, for the amusement of the Drow (and to save on resources)?
Which method of escape are you going to attempt?
A) Strip-mine the caverns and Step Sideways via the Wemics, heading for the Caldera?
B) Move into the caverns with the heated lake?
C) Strip-mine the caverns and escape to the surface?
Steam: http://steamcommunity.com/id/Capricornian/
It's Always Something. No, don't give me that look. It's Always Something.
It's Always Something. No, don't give me that look. It's Always Something.
- SeeAMoose
- Admin Moose on the Loose
- Posts: 1427
- UStream Username: See_a_Moose
- Location: Maryland (DC Area)
Re: Civilization V: Heart of the Maelstrom: 599.12
A) 1...(Moose) (centaur)
B) 1...(BadgeAddict)
C) 1...(Moose)
D) 2...(Moose, BadgeAddict)
E) 1...(BadgeAddict)
F)
G)
Escape
A) 1...(BadgeAddict)
B) 1...(Moose)
C)
B) 1...(BadgeAddict)
C) 1...(Moose)
D) 2...(Moose, BadgeAddict)
E) 1...(BadgeAddict)
F)
G)
Escape
A) 1...(BadgeAddict)
B) 1...(Moose)
C)
I am one of the forum admins and chat moderators. Drop any of us a line if you ever need a hand in either the forum or the chat.
You can reach me at AdminMoose@goblinsforum.com or at BotWalter@gmail.com
You can reach me at AdminMoose@goblinsforum.com or at BotWalter@gmail.com
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- Chronically Blathering
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- LAYF
- Discussion Moderator
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Re: Civilization V: Heart of the Maelstrom: 599.12
SeeAMoose wrote:A) 2...(Moose, LAYF) (centaur)
B) 2...(BadgeAddict, Dave)
C) 2...(Moose, LAYF)
D) 2...(Moose, BadgeAddict)
E) 3...(BadgeAddict, LAYF, Dave)
F) 1...(Dave)
G)
Escape
A) 1...(BadgeAddict)
B) 3...(Moose, LAYF, Dave)
C)
-Best regards LAYF
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- Converses Frequently
- Posts: 689
Re: Civilization V: Heart of the Maelstrom: 599.12
A) 2...(Moose,LAYF) (centaur)
B) 2...(BadgeAddict, Davecom3)
C) 3...(Moose, LAYF, Nolandking)
D) 3...(Moose, BadgeAddict, Nolandking)
E) 4...(BadgeAddict, LAYF, Davecom3, Nolandking)
F) 1...(Davecom3)
G)
Escape
A) 1...(BadgeAddict)
B) 3...(Moose, Davecom3, LAYF)
C) 1..(Nolandking)
B) 2...(BadgeAddict, Davecom3)
C) 3...(Moose, LAYF, Nolandking)
D) 3...(Moose, BadgeAddict, Nolandking)
E) 4...(BadgeAddict, LAYF, Davecom3, Nolandking)
F) 1...(Davecom3)
G)
Escape
A) 1...(BadgeAddict)
B) 3...(Moose, Davecom3, LAYF)
C) 1..(Nolandking)
- madmartin26
- Indulges in Conversation
- Posts: 895
Re: Civilization V: Heart of the Maelstrom: 599.12
A) 2...(Moose,LAYF) (centaur)
B) 2...(BadgeAddict, Davecom3)
C) 4...(Moose, LAYF, Nolandking, Madmartin26)
D) 4...(Moose, BadgeAddict, Nolandking, Madmartin26)
E) 4...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26)
F) 1...(Davecom3)
G)
Escape
A) 1...(BadgeAddict)
B) 3...(Moose, Davecom3, LAYF, Madmartin26)
C) 1..(Nolandking)
B) 2...(BadgeAddict, Davecom3)
C) 4...(Moose, LAYF, Nolandking, Madmartin26)
D) 4...(Moose, BadgeAddict, Nolandking, Madmartin26)
E) 4...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26)
F) 1...(Davecom3)
G)
Escape
A) 1...(BadgeAddict)
B) 3...(Moose, Davecom3, LAYF, Madmartin26)
C) 1..(Nolandking)
- kida
- Gives Speeches
- Posts: 1166
Re: Civilization V: Heart of the Maelstrom: 599.12
A) 3...(Moose,LAYF,kida) (centaur)
B) 2...(BadgeAddict, Davecom3)
C) 4...(Moose, LAYF, Nolandking, Madmartin26)
D) 4...(Moose, BadgeAddict, Nolandking, Madmartin26)
E) 5...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26)
F) 2...(Davecom3,kida)
G) 1...(kida)
Escape
A) 1...(BadgeAddict)
B) 5...(Moose, Davecom3, LAYF, Madmartin26,kida)
C) 1..(Nolandking)
B) 2...(BadgeAddict, Davecom3)
C) 4...(Moose, LAYF, Nolandking, Madmartin26)
D) 4...(Moose, BadgeAddict, Nolandking, Madmartin26)
E) 5...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26)
F) 2...(Davecom3,kida)
G) 1...(kida)
Escape
A) 1...(BadgeAddict)
B) 5...(Moose, Davecom3, LAYF, Madmartin26,kida)
C) 1..(Nolandking)
- ThroughTheWell
- .
- Posts: 1045
Re: Civilization V: Heart of the Maelstrom: 599.12
C
D
E
Escape:
B
D
E
Escape:
B
I survived the forum move 4 times... yeah, I feel old.
- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Civilization V: Heart of the Maelstrom: 599.12
A) 3...(Moose,LAYF, kida) (If this happens, I would be for wemic)
B) 3...(BadgeAddict, Davecom3, Feytala)
C) 5...(Moose, LAYF, Nolandking, Madmartin26, TTW)
D) 6...(Moose, BadgeAddict, Nolandking, Madmartin26, Feytala, TTW)
E) 7...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26, Feytala, TTW)
F) 2...(Davecom3, kida)
G) 1...(kida)
Escape
A) 2...(BadgeAddict, Feytala)
B) 6...(Moose, Davecom3, LAYF, Madmartin26, TTW, kida)
C) 1..(Nolandking)
B) 3...(BadgeAddict, Davecom3, Feytala)
C) 5...(Moose, LAYF, Nolandking, Madmartin26, TTW)
D) 6...(Moose, BadgeAddict, Nolandking, Madmartin26, Feytala, TTW)
E) 7...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26, Feytala, TTW)
F) 2...(Davecom3, kida)
G) 1...(kida)
Escape
A) 2...(BadgeAddict, Feytala)
B) 6...(Moose, Davecom3, LAYF, Madmartin26, TTW, kida)
C) 1..(Nolandking)
Fight me !
http://maleyra.mybrute.com
http://maleyra.mybrute.com
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- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: Civilization V: Heart of the Maelstrom: 599.12
Update for above^
A) 3...(Moose,LAYF, kida) (If this happens, I would be for wemic)
B) 4...(BadgeAddict, Davecom3, Feytala, D34dlock)
C) 8...(Moose, LAYF, Nolandking, Madmartin26, TTW, ttwig, nikohl, D34dlock)
D) 8...(Moose, BadgeAddict, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl)
E) 10...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl, D34dlock)
F) 2...(Davecom3, kida)
G) 1...(kida)
Escape
A) 2...(BadgeAddict, Feytala)
B) 9...(Moose, Davecom3, LAYF, Madmartin26, TTW, kida, ttwig, nikohl, D34dlock)
C) 1..(Nolandking)
A) 3...(Moose,LAYF, kida) (If this happens, I would be for wemic)
B) 4...(BadgeAddict, Davecom3, Feytala, D34dlock)
C) 8...(Moose, LAYF, Nolandking, Madmartin26, TTW, ttwig, nikohl, D34dlock)
D) 8...(Moose, BadgeAddict, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl)
E) 10...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl, D34dlock)
F) 2...(Davecom3, kida)
G) 1...(kida)
Escape
A) 2...(BadgeAddict, Feytala)
B) 9...(Moose, Davecom3, LAYF, Madmartin26, TTW, kida, ttwig, nikohl, D34dlock)
C) 1..(Nolandking)
- Borys
- Voices Opinions
- Posts: 403
- Location: Toruń, Poland
Re: Civilization V: Heart of the Maelstrom: 599.12
A) 3...(Moose,LAYF, kida) (If this happens, I would be for wemic)
B) 5...(BadgeAddict, Davecom3, Feytala, D34dlock, Borys)
C) 9...(Moose, LAYF, Nolandking, Madmartin26, TTW, ttwig, nikohl, D34dlock, Borys)
D) 8...(Moose, BadgeAddict, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl)
E) 11...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl, D34dlock, Borys)
F) 2...(Davecom3, kida)
G) 1...(kida)
Escape
A) 2...(BadgeAddict, Feytala)
B) 9...(Moose, Davecom3, LAYF, Madmartin26, TTW, kida, ttwig, nikohl, D34dlock)
C) 2..(Nolandking, Borys)
B) 5...(BadgeAddict, Davecom3, Feytala, D34dlock, Borys)
C) 9...(Moose, LAYF, Nolandking, Madmartin26, TTW, ttwig, nikohl, D34dlock, Borys)
D) 8...(Moose, BadgeAddict, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl)
E) 11...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl, D34dlock, Borys)
F) 2...(Davecom3, kida)
G) 1...(kida)
Escape
A) 2...(BadgeAddict, Feytala)
B) 9...(Moose, Davecom3, LAYF, Madmartin26, TTW, kida, ttwig, nikohl, D34dlock)
C) 2..(Nolandking, Borys)
Complains of Everything in Minelings.
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Boro in Unhallowed Isle
Boro in Civilization V
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Proud comic(al) player.
In God School as Dies in Battle
My own game! Castle Story Open for everyone!
Boro in Call of Ctulhu - Filipstad
Boro in Unhallowed Isle
Boro in Civilization V
Boro in Cavemen
Proud comic(al) player.
In God School as Dies in Battle
My own game! Castle Story Open for everyone!
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Civilization V: Heart of the Maelstrom: 599.12
A) 3...(Moose,LAYF, kida) (If this happens, I would be for wemic)
B) 5...(BadgeAddict, Davecom3, Feytala, D34dlock, Borys)
C) 10...(Moose, LAYF, Nolandking, Madmartin26, TTW, ttwig, nikohl, D34dlock, Borys, Jib)
D) 8...(Moose, BadgeAddict, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl)
E) 12...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl, D34dlock, Borys, Jib)
F) 3...(Davecom3, kida, Jib)
G) 1...(kida)
Escape
A) 2...(BadgeAddict, Feytala)
B) 10...(Moose, Davecom3, LAYF, Madmartin26, TTW, kida, ttwig, nikohl, D34dlock, Jib)
C) 2..(Nolandking, Borys)
B) 5...(BadgeAddict, Davecom3, Feytala, D34dlock, Borys)
C) 10...(Moose, LAYF, Nolandking, Madmartin26, TTW, ttwig, nikohl, D34dlock, Borys, Jib)
D) 8...(Moose, BadgeAddict, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl)
E) 12...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl, D34dlock, Borys, Jib)
F) 3...(Davecom3, kida, Jib)
G) 1...(kida)
Escape
A) 2...(BadgeAddict, Feytala)
B) 10...(Moose, Davecom3, LAYF, Madmartin26, TTW, kida, ttwig, nikohl, D34dlock, Jib)
C) 2..(Nolandking, Borys)
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
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- Whispers Softly
- Posts: 52
- Location: Pennsylvania
Re: Civilization V: Heart of the Maelstrom: 599.12
A) 3...(Moose,LAYF, kida) (If this happens, I would be for wemic)
B) 6...(BadgeAddict, Davecom3, Feytala, D34dlock, Borys, astrosteve)
C) 11...(Moose, LAYF, Nolandking, Madmartin26, TTW, ttwig, nikohl, D34dlock, Borys, Jib, astrosteve)
D) 9...(Moose, BadgeAddict, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl, astrosteve)
E) 12...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl, D34dlock, Borys, Jib)
F) 3...(Davecom3, kida, Jib)
G) 1...(kida)
Escape
A) 2...(BadgeAddict, Feytala)
B) 11...(Moose, Davecom3, LAYF, Madmartin26, TTW, kida, ttwig, nikohl, D34dlock, Jib, astrosteve)
C) 2..(Nolandking, Borys)
B) 6...(BadgeAddict, Davecom3, Feytala, D34dlock, Borys, astrosteve)
C) 11...(Moose, LAYF, Nolandking, Madmartin26, TTW, ttwig, nikohl, D34dlock, Borys, Jib, astrosteve)
D) 9...(Moose, BadgeAddict, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl, astrosteve)
E) 12...(BadgeAddict, LAYF, Davecom3, Nolandking, Madmartin26, Feytala, TTW, ttwig, nikohl, D34dlock, Borys, Jib)
F) 3...(Davecom3, kida, Jib)
G) 1...(kida)
Escape
A) 2...(BadgeAddict, Feytala)
B) 11...(Moose, Davecom3, LAYF, Madmartin26, TTW, kida, ttwig, nikohl, D34dlock, Jib, astrosteve)
C) 2..(Nolandking, Borys)
- Aegis J Hyena
- Game Master
- Posts: 4295
Re: Civilization V: Heart of the Maelstrom: 599.12
600.01
Cast of Characters [NPCs]
Cast of Characters [Players]
Special Notes:
People, Places and Things Discovered:
The Aspects and Experience
Actions Done:
Population
Food Supply: Approximately 4 months
The Current Date: 600.01
Things Incoming: "Event 1" (600.02)
Storylines Running: Escape From The Pit
The month is spent moving in to your new digs, and slowly, a small stone stockade is erected around the central chamber, which you call Sulfur Lake. The lake is thick with various minerals that make the water unsafe to drink or even swim in, though the Grippli seem to be able to handle it. The Lizard Men on the other hand, do not take to it well. They don't like the situation but they're not going to protest it. Once the stockade is in place, the Drow begin harvesting the Shadofrond as much as they can and by month's end you have enough food to last a good four or five months before the centaurs have to resort to using their Regrowth (at a severe penalty, since your Racial Powers don't include them). You manage to gather about two thirds of the Shadofrond (the rest being too old or brittle to be of use).
While harvesting, you scry the strange tracks you found. The creatures' front legs are lizard like, with talons, while the rear legs are solid, much like elephant legs. Whatever they are, they are the size of small ponies (maybe about the size of Diomedes). During the harvesting, some of the creatures managed to get the drop on you in near-silent ambushes, and you lose two Ponies and four Grippli in two separate ambushes before you're able to build "gates" in the wall to stop them from bashing through. The creatures look like a cross between a rhino's heavy hide and muscles, and the powerful biting jaws of a crocodile, hence the name "Rhinocodile". They are capable of a berserk rage and appear completely resistant to domestication. They are meat eaters, which makes you wonder why they were down here in the first place since there is literally NO meat down here. Fortunately you manage to kill them all, and will not be bothered by them again unless they are somehow also tunnelers and there's more where that came from.
Exploring the tunnels, you find several that have collapsed due to cave ins, as well as the remains of several large piles of bones. Whatever creature these bones belonged to is unknown, but from what you can piece together, they're two-legged, almost as tall as you are, and use metal tools (at least, you infer tool use from the rusty metal objects laying about the bone piles). The only other object you find of note is a small brass bell, undamaged by the cave in. The bell has the number "13" etched onto it, made by what appears to be long claws rather than tools. Most of the tunnels leading up and "closer to fresh air" have collapsed in this manner; the ones that have not are almost straight up and almost out of reach. You CAN smell fresh(ish) air coming down; something is blowing or transporting the air down here through another means, as you're at least a mile below ground, if not a little more. Where is the fresh air coming from?
Think of the caverns as a series of large rooms in the shape of a "6" on a regular six sided die (each of the dots is a room, with Sulfur Lake in the center, twice as large as any given room). Two are Shadofrond storehouses, one is for the Etand root which I just now realize I originally misspelled, given it's just a reversal of the name "Dante", but fuck it, two and the lake are living quarters (with the Drow living over the lake in small stone alcoves connected by stone paths, and for now the rest are unused. All of them have tunnels, mostly caved in from ancient collapses.
Harvesting the Etand Root proves difficult. You lack any of the special tools needed to harvest it properly and manage to harvest about one third of it, with the rest being wasted, eaten by the lizard men, trampled by the centaurs, or just plain badly picked. Fortunately this includes seeds and new roots; if you establish a proper means of watering the stuff and keeping it bathed in a aura of background magic, you should be able to easily recover. Which begs the question... Etand Root needs an aura of background magic to function properly... and you -barely- detected it when you scanned the area for magic afterward. The traces from the detection spells constantly have the number "13" as a motif. There's lots of talk of the place being owned by some other race, given the bone piles, but given the cave ins are old, these chambers may very well have been forgotten.
Finally, through trial and error, you've managed to learn quite a lot from the study of the "levitation gases" that are keeping the barren rock suspended in midair over the inside of the volcano, but that they are also resistant to magic because the volcano's one huge node for the Elemental Plane of Fire (indeed, a Gate is in the center of the botttom] of the volcano's magma lake). The gases are coming from the Plane of Fire to seep up through the magma, interact with volcanic minerals and magic radiation from deep within the earth, and are holding the floating island in place. Effectively, a piece of the interior of the mountain cracked and fell off, but fell onto a "levitation gas" cushion and was held there for the fire giants to take potshots at with boulders. You are able to manipulate the levitation gas to a rough degree, shaping chunks of it with basic magical skill, but you don't have the skill yet to finely-tune it and do anything else with it but make temporary platforms (which is how you got off the barren floating rock in the middle of the volcano in the first place).
You will NOT be able to refine it into a paste or compress it into a solid form; dwarven technology and tools are needed for that. The gases, being magical in origin, are resistant to magic itself.
WILL YOU...
A) Make an example of a Centaur or Wemic (or Pony or Goblin) to keep the rest of the races in check?
B) Attempt to "butter up" or bribe the Fire Giants? They seem to like you.
C) Clear out a cave-in and go exploring?
D) Attempt to scry the meaning of this "13" that keeps popping up?
E) Focus mostly on trying to de-mineralize the water of Sulfur Lake so you can establish working farms?
F) Focus more on breaking the slaves (the goblins and ponies) to do your bidding?
G) Search for traces of where the Rhinocodiles were coming from? They're not heat resistant...
Cast of Characters [NPCs]
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The Current Date: 600.01
Things Incoming: "Event 1" (600.02)
Storylines Running: Escape From The Pit
The month is spent moving in to your new digs, and slowly, a small stone stockade is erected around the central chamber, which you call Sulfur Lake. The lake is thick with various minerals that make the water unsafe to drink or even swim in, though the Grippli seem to be able to handle it. The Lizard Men on the other hand, do not take to it well. They don't like the situation but they're not going to protest it. Once the stockade is in place, the Drow begin harvesting the Shadofrond as much as they can and by month's end you have enough food to last a good four or five months before the centaurs have to resort to using their Regrowth (at a severe penalty, since your Racial Powers don't include them). You manage to gather about two thirds of the Shadofrond (the rest being too old or brittle to be of use).
While harvesting, you scry the strange tracks you found. The creatures' front legs are lizard like, with talons, while the rear legs are solid, much like elephant legs. Whatever they are, they are the size of small ponies (maybe about the size of Diomedes). During the harvesting, some of the creatures managed to get the drop on you in near-silent ambushes, and you lose two Ponies and four Grippli in two separate ambushes before you're able to build "gates" in the wall to stop them from bashing through. The creatures look like a cross between a rhino's heavy hide and muscles, and the powerful biting jaws of a crocodile, hence the name "Rhinocodile". They are capable of a berserk rage and appear completely resistant to domestication. They are meat eaters, which makes you wonder why they were down here in the first place since there is literally NO meat down here. Fortunately you manage to kill them all, and will not be bothered by them again unless they are somehow also tunnelers and there's more where that came from.
Exploring the tunnels, you find several that have collapsed due to cave ins, as well as the remains of several large piles of bones. Whatever creature these bones belonged to is unknown, but from what you can piece together, they're two-legged, almost as tall as you are, and use metal tools (at least, you infer tool use from the rusty metal objects laying about the bone piles). The only other object you find of note is a small brass bell, undamaged by the cave in. The bell has the number "13" etched onto it, made by what appears to be long claws rather than tools. Most of the tunnels leading up and "closer to fresh air" have collapsed in this manner; the ones that have not are almost straight up and almost out of reach. You CAN smell fresh(ish) air coming down; something is blowing or transporting the air down here through another means, as you're at least a mile below ground, if not a little more. Where is the fresh air coming from?
Think of the caverns as a series of large rooms in the shape of a "6" on a regular six sided die (each of the dots is a room, with Sulfur Lake in the center, twice as large as any given room). Two are Shadofrond storehouses, one is for the Etand root which I just now realize I originally misspelled, given it's just a reversal of the name "Dante", but fuck it, two and the lake are living quarters (with the Drow living over the lake in small stone alcoves connected by stone paths, and for now the rest are unused. All of them have tunnels, mostly caved in from ancient collapses.
Harvesting the Etand Root proves difficult. You lack any of the special tools needed to harvest it properly and manage to harvest about one third of it, with the rest being wasted, eaten by the lizard men, trampled by the centaurs, or just plain badly picked. Fortunately this includes seeds and new roots; if you establish a proper means of watering the stuff and keeping it bathed in a aura of background magic, you should be able to easily recover. Which begs the question... Etand Root needs an aura of background magic to function properly... and you -barely- detected it when you scanned the area for magic afterward. The traces from the detection spells constantly have the number "13" as a motif. There's lots of talk of the place being owned by some other race, given the bone piles, but given the cave ins are old, these chambers may very well have been forgotten.
Finally, through trial and error, you've managed to learn quite a lot from the study of the "levitation gases" that are keeping the barren rock suspended in midair over the inside of the volcano, but that they are also resistant to magic because the volcano's one huge node for the Elemental Plane of Fire (indeed, a Gate is in the center of the botttom] of the volcano's magma lake). The gases are coming from the Plane of Fire to seep up through the magma, interact with volcanic minerals and magic radiation from deep within the earth, and are holding the floating island in place. Effectively, a piece of the interior of the mountain cracked and fell off, but fell onto a "levitation gas" cushion and was held there for the fire giants to take potshots at with boulders. You are able to manipulate the levitation gas to a rough degree, shaping chunks of it with basic magical skill, but you don't have the skill yet to finely-tune it and do anything else with it but make temporary platforms (which is how you got off the barren floating rock in the middle of the volcano in the first place).
You will NOT be able to refine it into a paste or compress it into a solid form; dwarven technology and tools are needed for that. The gases, being magical in origin, are resistant to magic itself.
WILL YOU...
A) Make an example of a Centaur or Wemic (or Pony or Goblin) to keep the rest of the races in check?
B) Attempt to "butter up" or bribe the Fire Giants? They seem to like you.
C) Clear out a cave-in and go exploring?
D) Attempt to scry the meaning of this "13" that keeps popping up?
E) Focus mostly on trying to de-mineralize the water of Sulfur Lake so you can establish working farms?
F) Focus more on breaking the slaves (the goblins and ponies) to do your bidding?
G) Search for traces of where the Rhinocodiles were coming from? They're not heat resistant...
Steam: http://steamcommunity.com/id/Capricornian/
It's Always Something. No, don't give me that look. It's Always Something.
It's Always Something. No, don't give me that look. It's Always Something.
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: Civilization V: Heart of the Maelstrom: 600.01
A} 0 {}
B} 1 {Badge, }
C} 1 {Badge, }
D} 0 {}
E} 1 {Badge, }
F} 0 {}
G} 0 {}
B} 1 {Badge, }
C} 1 {Badge, }
D} 0 {}
E} 1 {Badge, }
F} 0 {}
G} 0 {}
-
- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Civilization V: Heart of the Maelstrom: 600.01
BDE
I suggest if we make an example of a member of a race, it should be a goblin. After all, that's what they get for failing a roll when everyone else succeeded.
I suggest if we make an example of a member of a race, it should be a goblin. After all, that's what they get for failing a roll when everyone else succeeded.
- ThroughTheWell
- .
- Posts: 1045
Re: Civilization V: Heart of the Maelstrom: 600.01
BCD.
How am I not only 1 vote away? Which vote pray tell did I miss?
How am I not only 1 vote away? Which vote pray tell did I miss?
I survived the forum move 4 times... yeah, I feel old.
- kida
- Gives Speeches
- Posts: 1166
Re: Civilization V: Heart of the Maelstrom: 600.01
A} 1 {kida}
B} 3 {Badge,davecom, TTW }
C} 2 {Badge, TTW }
D} 2 {davecom, TTW}
E} 3 {Badge, davecom,kida }
F} 1 {kida}
G} 0 {}
I should also be 1 vote away, last time I was 2 votes and I voted last round
B} 3 {Badge,davecom, TTW }
C} 2 {Badge, TTW }
D} 2 {davecom, TTW}
E} 3 {Badge, davecom,kida }
F} 1 {kida}
G} 0 {}
I should also be 1 vote away, last time I was 2 votes and I voted last round