GMSO - Asteroid Slalom (Final)
- gamecreator
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Re: Goblinsweepers - Space Odyssey (Turn 36 - 2 spots open)
Starshine marks A11.
-
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- Posts: 4876
Space Odyssey (Turn 37)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to O10, uncovering a 2.
Starshine places a warning beacon on A11.
Sy B. Netic starts to relax on the mothership.
Turbo Sonic starts to relax a bit on N5.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Starshine]
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
[tabs: Sy B. Netic]
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 37Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to O10, uncovering a 2.
Starshine places a warning beacon on A11.
Sy B. Netic starts to relax on the mothership.
Turbo Sonic starts to relax a bit on N5.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
3 spots left, Please chose a unique name, a unique color and your starting field.
- gamecreator
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Re: Goblinsweepers - Space Odyssey (Turn 37)
Having placed the beacon, Starshine returns to C11.
- Zigit
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Re: Goblinsweepers - Space Odyssey (Turn 37)
Ka'A: "Set heading for P9."
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- Game Master
- Posts: 4876
Space Odyssey (Turn 38)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to P9, uncovering a 1. He happens to be more in P10 than O9 while flying, so he also accidently uncovers a 1 in P10.
Starshine flies to C11, which is already explored and safe.
Sy B. Netic continues relaxing.
Turbo Sonic returns to the mothership and refuels his spacesuit. He can be redeployed next turn. He should decide where he wants to be deployed.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Starshine]
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
[tabs: Sy B. Netic]
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 38Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to P9, uncovering a 1. He happens to be more in P10 than O9 while flying, so he also accidently uncovers a 1 in P10.
Starshine flies to C11, which is already explored and safe.
Sy B. Netic continues relaxing.
Turbo Sonic returns to the mothership and refuels his spacesuit. He can be redeployed next turn. He should decide where he wants to be deployed.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
3 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Fri Jan 30, 2015 9:28 am, edited 1 time in total.
- gamecreator
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Re: Goblinsweepers - Space Odyssey (Turn 38)
Starshine moves to D11.
- Zigit
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Re: Goblinsweepers - Space Odyssey (Turn 38)
"Mine detected on P8. Send marking beacon to those coordinates." Ka'A
- Krulle
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- Contact:
Re: Goblinsweepers - Space Odyssey (Turn 38)
New player: Comes-too-late
Wishes to start on E1.
(I don't wish to read through all previous pages and posts. I hope I'm not doing it all too wrong.)
Wishes to start on E1.
(I don't wish to read through all previous pages and posts. I hope I'm not doing it all too wrong.)
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
it's fully funded, and all realistic stretch goals reached!
-
- Game Master
- Posts: 4876
Re: Goblinsweepers - Space Odyssey (Turn 38)
no, you are doing it just fine.
Welcome!
Welcome!
-
- Game Master
- Posts: 4876
Space Odyssey (Turn 39)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
Comes-to-late is deployed to E1, uncovering a 2.
J. Carter continues relaxing.
Ka's Splaat places a warning beacon on P8.
Starshine flies to D11, uncovering a 2.
Sy B. Netic continues relaxing.
Turbo Sonic continues relaxing.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Comes-to-late]
Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Starshine]
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
[tabs: Sy B. Netic]
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 39Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
Comes-to-late is deployed to E1, uncovering a 2.
J. Carter continues relaxing.
Ka's Splaat places a warning beacon on P8.
Starshine flies to D11, uncovering a 2.
Sy B. Netic continues relaxing.
Turbo Sonic continues relaxing.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
2 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Fri Jan 30, 2015 9:28 am, edited 1 time in total.
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblinsweepers - Space Odyssey (Turn 39)
Spawn on N3 please
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
- Krulle
- Transcribes Goblins
- Posts: 8128
- Contact:
Re: Goblinsweepers - Space Odyssey (Turn 39)
Comes-too-late moves to F1
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
it's fully funded, and all realistic stretch goals reached!
- Zigit
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- Posts: 231
Re: Goblinsweepers - Space Odyssey (Turn 39)
Ka'A sets course to O8.
-
- Game Master
- Posts: 4876
Re: Goblinsweepers - Space Odyssey (Turn 39)
Hello everybody!
I am here only for a moment. Yesterday was my wedding, tomorrow early I will fly away for honeymoon (actually today, as it is 12 min past midnight over here). I would like to tell you that I did not manage to update anything before the flight, as the aftermath today was too much. So have fun with the games, maybe roleplay a little, I will be back on the weekend of the 24th Jan. Maybe I can visit the forum a few times in the evening, but I won't promise anything.
Best
Nerre
I am here only for a moment. Yesterday was my wedding, tomorrow early I will fly away for honeymoon (actually today, as it is 12 min past midnight over here). I would like to tell you that I did not manage to update anything before the flight, as the aftermath today was too much. So have fun with the games, maybe roleplay a little, I will be back on the weekend of the 24th Jan. Maybe I can visit the forum a few times in the evening, but I won't promise anything.
Best
Nerre
- gamecreator
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- Location: Ukraine
Re: Goblinsweepers - Space Odyssey (Turn 39)
Have a good time.
- Krulle
- Transcribes Goblins
- Posts: 8128
- Contact:
Re: Goblinsweepers - Space Odyssey (Turn 39)
CONGRATS! Give our best wishes and congratulations to your better half too!Nerre wrote:Yesterday was my wedding,
Have fun.Nerre wrote:tomorrow early I will fly away for honeymoon
Please don't promise us anything. Your wife earns more of your time than we do, so enjoy any second you can get with her. You two will be short on time for each other soon enough.Nerre wrote:[...] Maybe I can visit the forum a few times in the evening, but I won't promise anything.
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
it's fully funded, and all realistic stretch goals reached!
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblinsweepers - Space Odyssey (Turn 39)
Congrats Nerre!
Seconding what Krulle said, we can wait about while you holiday
Have loads of fun!
Seconding what Krulle said, we can wait about while you holiday
Have loads of fun!
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
- Zigit
- Likes to Contribute
- Posts: 231
Re: Goblinsweepers - Space Odyssey (Turn 39)
Congratulations! Have fun on your honeymoon, don't worry about us!
-
- Game Master
- Posts: 4876
Goblinsweepers - Space Odyssey (Turn 40)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
Comes-to-late flies to F1, uncovering a 2. On top of that, he finds a single-use portal device. He can use it to teleport (additionally to normal movement).
J. Carter continues relaxing.
Ka's Splaat flies to O8, which is already explored and safe.
Starshine flies to E11, uncovering a 1.
Sy B. Netic is deployed on N3, uncovering a 3.
Turbo Sonic continues relaxing.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Comes-to-late]
Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Starshine]
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
[tabs: Sy B. Netic]
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 40Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
Comes-to-late flies to F1, uncovering a 2. On top of that, he finds a single-use portal device. He can use it to teleport (additionally to normal movement).
J. Carter continues relaxing.
Ka's Splaat flies to O8, which is already explored and safe.
Starshine flies to E11, uncovering a 1.
Sy B. Netic is deployed on N3, uncovering a 3.
Turbo Sonic continues relaxing.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
3 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Fri Jan 30, 2015 12:56 pm, edited 1 time in total.
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblinsweepers - Space Odyssey (Turn 40)
To M3! Mr. Nerre, make it so
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblinsweepers - Space Odyssey (Turn 40)
Starshine moves to F10.
- Krulle
- Transcribes Goblins
- Posts: 8128
- Contact:
Re: Goblinsweepers - Space Odyssey (Turn 40)
welcome back!
I take it was enjoyable?
How's your wife?
Anyway, now's the time.
What do the different crosses mean (G1/F2)?
I'd like to defuse a mine but don't know the mechanics and markings yet....
(btw, comes-to-late is my character, not LAYF's)
I take it was enjoyable?
How's your wife?
Anyway, now's the time.
What do the different crosses mean (G1/F2)?
I'd like to defuse a mine but don't know the mechanics and markings yet....
(btw, comes-to-late is my character, not LAYF's)
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
it's fully funded, and all realistic stretch goals reached!
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblinsweepers - Space Odyssey (Turn 40)
You can only defuse a mine with your own corpse, at least for now. G1 had a mine, that exploded earlier. F2 has a mine on it, which is marked with a beacon (i.e. flag).Krulle wrote:What do the different crosses mean (G1/F2)?
I'd like to defuse a mine but don't know the mechanics and markings yet....