Turn 4
Righteous One tests the rope, and then uses it to climb out halfway or so. Then he carefully ties off his own rope and drops cautiously down onto the chest and signboard. They seem able to support his weight for now, though they are a bit wobbly.
William decides to climb all the way to the far bank, but the arrow suddenly gives way as he's about halfway across and he lands on
Righteous. Thankfully, the sign is there to catch them both!
Since neither of them make it to the far side,
Walks remains where she is.
"Hey guys, i know this may not be the time to discuss this, hell this isn't even a treasure hunt mission, but if we find anything valuable how we gonna split it?
Forges feels vindicated in his choice to not use the rope, carefully climbs off the platform and carefully hops across to the other side of the pool without incident. He crawls to avoid the spore cloud, but he'd better hurry up because they're starting to fall... The green guy finally succumbs to the effects of the spores as well and topples over onto the ground, snoring loudly. Unfortunately, he bounces off the second mushroom on the way down which sends up a whole new cloud of spores! The other green guys hiss angrily and leave.
Drinks decides to follow
Forges's example and follows him safely across the pool as well. He reaches the far side and immediately starts to feel incredibly tired...
-----------------------------------
INVENTORIES
.[tabs:
Walks]
Stats:
ATT: 3 (axe) / 2 (bow)
DEF: 2
HP: 6/6
Items:
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Torch (extinguished): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Vial of spider venom: Can be applied to weapons or added to potions.
- Skull
- Necklace (Set with 3 Sapphires) (+1 Hp)
- Length of Rope
- Healing Salve (+2d3 Hp)
- Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
- Knock-Back Axe: +2 ATT. Chance to knock an enemy prone (must spend a move to stand back up).
- Simple Metal Ring: ??? (this is the ring of unquenchable thirst, if I understood TL correctly)
[tabs:
William]
Stats:
ATT: 3
DEF: 3
HP: 6/6
Items:
- Chainmail shirt: (+2 DEF)
- LongSword (+2 ATT)(2-handed)
- Withering Touch
- Ring of Water Form (Allows you to turn your body (and belongings) into water for 3 turns. (cool-down is 15 turns))
- Wizards Robe (+1 Def vs. Magic)
- Healing Salve (+2d3 Hp)
- Wand of Slumber: Will temporarily send one creature to sleep. Contains 3 charges (and will recharge automagically on return to the GAL)
[tabs:
Righteous]
Stats:
ATT: 2
DEF: 1
HP: 5/5
Items:
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))
- Battle Standard
- 2-handed shield (+1 DEF)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP
- Helmet (+1 DEF)
- 2 Lengths of rope
[tabs:
Drinks]
Stats:
ATT: 2
DEF: 1
HP: 5/5
Items:
- Pirate Hook: +1 ATT, 1 handed (1H) weapon.
- Simple Axe (+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
[tabs:
Forges]
Stats:
ATT: 3
DEF: 3
HP: 5/5
Items:
- Preserved Human Ear Necklace
- Dashon's Blessing (+1 DEF)
- A sharp looking Man-purse (backpack)
- 3 important looking letters
- "My first wand" wand
- Red Potion (increases Hp by 1 point permanently)
- 3 books of Evil Badness
- Mace (+2 ATT)(1-handed)
- Leather Jerkin (+1 DEF)
[/tabs]