The Sundered Way
- spiderwrangler
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Re: The Sundered Way
Tess: You try and fail to pull the lever, before crouching to hide and nearly falling off the dais. It's a good thing the zombies are more focused on your friends... and your friends are focused on the zombies, so no one really notices you fumbling about.
One of the zombie cats very nearly gets Cojin as he's preparing to attempt to turn them all.
Zombie Cat: Claw Coljin: 1D20 = [17] = 17
The other slashes and misses Ulmwin.
Zombie Cat: Claw Ulmwin: 1D20 = [6] = 6
Meanwhile, the camel tries and fails to bite Holger.
Zombie Camel: Bite Holger: 1D20+5 = [5]+5 = 10
Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger
Tess
Zombie Cats
Zombie Camel
Zephyr <-------------------
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Zombie
One of the zombie cats very nearly gets Cojin as he's preparing to attempt to turn them all.
Zombie Cat: Claw Coljin: 1D20 = [17] = 17
The other slashes and misses Ulmwin.
Zombie Cat: Claw Ulmwin: 1D20 = [6] = 6
Meanwhile, the camel tries and fails to bite Holger.
Zombie Camel: Bite Holger: 1D20+5 = [5]+5 = 10
Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger
Tess
Zombie Cats
Zombie Camel
Zephyr <-------------------
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Zombie
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Re: The Sundered Way
Maji can teleport now? While raging?
- spiderwrangler
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Re: The Sundered Way
((Eh... I started updating for Coljin, then realized I didn't have actions for Zephyr, so tried using an old map since I'd already made changes to the master. You're where you moved to, not back up by the altar.))
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Re: The Sundered Way
Zephyr will attack the B to the west of her. She'll call her sword to her hand and then attack.
- spiderwrangler
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Re: The Sundered Way
Zephyr: Your sword vanishes from the ground and appears in your hand as you swing down on the leather armored zombie, biting deep into its torso.
Zephyr: Attack bandit: 1D20+5 = [13]+5 = 18
Zephyr: Attack bandit: 1D8+3 = [8]+3 = 11
Coljin: You hold forth your holy symbol and rebuke the zombies in the name of Mielikki, emerald light (?) flaring forth, and all of the zombies around the three of you visibly recoil, except the cat near Ulmwin, who opens its mouth and drools all over the ground.
The two giant lizards are the first to turn tail and run, followed shortly by the zombie guard in chain and the mule.
Ily continues to perch on Holger(?). scoots back to Tess.
The zombie near Maji batters at him, but not hard enough to injure the bear.
Zombie: Attack Maji: 1D20+3 = [8]+3 = 11
Ulmwin <-------------------
Randerwaith
Zombie Bandit
Maji
Holger
Tess
Zombie Cats
Zombie Camel
Zephyr
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Zombie
Zephyr: Attack bandit: 1D20+5 = [13]+5 = 18
Zephyr: Attack bandit: 1D8+3 = [8]+3 = 11
Coljin: You hold forth your holy symbol and rebuke the zombies in the name of Mielikki, emerald light (?) flaring forth, and all of the zombies around the three of you visibly recoil, except the cat near Ulmwin, who opens its mouth and drools all over the ground.
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Ily continues to perch on Holger(?). scoots back to Tess.
The zombie near Maji batters at him, but not hard enough to injure the bear.
Zombie: Attack Maji: 1D20+3 = [8]+3 = 11
Ulmwin <-------------------
Randerwaith
Zombie Bandit
Maji
Holger
Tess
Zombie Cats
Zombie Camel
Zephyr
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Zombie
Last edited by spiderwrangler on Wed Jan 17, 2018 8:20 pm, edited 1 time in total.
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- thinkslogically
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Re: The Sundered Way
Ily can escape back to Nem now I think
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Re: The Sundered Way
On Maji's turn he's going to move behind the camel so that he is flanking but doesn't provke aao from zombie. He attacks the zombie he attacks first and if it goes down then he attacks the camel.
Rage bite, rage claw: 1D20+5 = [9]+5 = 14
1D8+6 = [5]+6 = 11
1D20+5 = [10]+5 = 15
2D6+6 = [2, 2]+6 = 10
+2 to the second attack if it is the flanked camel.
Rage bite, rage claw: 1D20+5 = [9]+5 = 14
1D8+6 = [5]+6 = 11
1D20+5 = [10]+5 = 15
2D6+6 = [2, 2]+6 = 10
+2 to the second attack if it is the flanked camel.
- spiderwrangler
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Re: The Sundered Way
((Done, he's abandoned Holger to his surely gruesome fate and scurried back to you (I'll say he's able to shimmy down Holger's far leg and away without triggering opp att).))thinkslogically wrote:Ily can escape back to Nem now I think
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- thinkslogically
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Re: The Sundered Way
((I suspect I know the answer to this given Nem's horrible rolls lately, but did she notice anything when the gong made that quiet sound? Did anything react to it at all?))
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- Lurks_In_Shadows
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Re: The Sundered Way
Randy will power up PW and go after the zombie guard to Holger's SW.
R short sword: 1d20+4 = [8] = 12 (Maybe?)
R short sword damage: 1d6+2 = [2] = 4
Planar warrior: 1d8 = [7] = 7 Total of 11 (if it hits).
R short sword: 1d20+4 = [8] = 12 (Maybe?)
R short sword damage: 1d6+2 = [2] = 4
Planar warrior: 1d8 = [7] = 7 Total of 11 (if it hits).
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Re: The Sundered Way
((Tess, you can't be certain it wasn't a flickering of the light down here, but it almost looked as though the zombies twitched in response to the gong... but it might have been your imagination.))
Ulmwin: You get to kitty murdering, or at least attempt to. As your rapier passes through the cat and you withdraw it, it's still standing there, a burbling yowl in its throat.
The snake statues fire on Tess and Maji! ((DEX saves from you both please.))
Tess:1;Ily:2: 1D2 = [1] = 1
Tess:1;Maji:2;Holger:3;Ily:4;Randy:5: 1D5 = [2] = 2
Randerwaith: You hammer on the zombie guard, bits of flesh flying, but its still on its feet and looking to tussle.
The three leather clad zombies flee from the terrible presence of Coljin and his goddess.
Maji: You chomp through the zombie, before turning your rage on the hapless camel's right rump, your claws raking across and tearing out the femur, the camel crashing dead to the ground.
Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger <-------------------
Tess
Zombie Cats
Zephyr
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Ulmwin: You get to kitty murdering, or at least attempt to. As your rapier passes through the cat and you withdraw it, it's still standing there, a burbling yowl in its throat.
The snake statues fire on Tess and Maji! ((DEX saves from you both please.))
Tess:1;Ily:2: 1D2 = [1] = 1
Tess:1;Maji:2;Holger:3;Ily:4;Randy:5: 1D5 = [2] = 2
Randerwaith: You hammer on the zombie guard, bits of flesh flying, but its still on its feet and looking to tussle.
The three leather clad zombies flee from the terrible presence of Coljin and his goddess.
Maji: You chomp through the zombie, before turning your rage on the hapless camel's right rump, your claws raking across and tearing out the femur, the camel crashing dead to the ground.
Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger <-------------------
Tess
Zombie Cats
Zephyr
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
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- thinkslogically
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Re: The Sundered Way
Ugh.
DEX save: 1D20+4 = [4]+4 = 8
All right, screw this. On her turn Nemeia is going to kick the gong on the right of the room as hard as she can (bonus dash) and then try and use it as cover against the lazer statue (standing to the left of it basically).
DEX save: 1D20+4 = [4]+4 = 8
All right, screw this. On her turn Nemeia is going to kick the gong on the right of the room as hard as she can (bonus dash) and then try and use it as cover against the lazer statue (standing to the left of it basically).
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Re: The Sundered Way
Holger will attempt to stab the last zombie around them
Holger daggers: 1D20+5 = [3]+5 = 8
Off hand: 1D20+5 = [8]+5 = 13
Dagger damage: 1D4 = [2] = 2
Holger daggers: 1D20+5 = [3]+5 = 8
Off hand: 1D20+5 = [8]+5 = 13
Dagger damage: 1D4 = [2] = 2
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Re: The Sundered Way
Holger: You stab one of your daggers into the zombie, the other getting caught up in the chainmail, but he doesn't go down.
Tess: Distracted by gong musings, you're unprepared for the beam of nasty that catches you square in the back. Ily yelps in your ear as the scent of burnt flesh fills the air.
Statue Beam: fire, necrotic, radiant: Tess: 1D4 = [4] = 4 --> 2
1D4 = [3] = 3
1D4 = [3] = 3
You sprint across the dais and kick the gong, and this time there is a visible response from the zombies, including those turned by Coljin. They twitch, as if they really want to turn around and bite a certain gnome cleric, but aren't quite able to shake his power. Those not turned twitch and look in her direction, before back to the targets at hand.
The zombie cat is no more effective at latching its claws into Ulmwin, however, and the turned kitty joins Maji and Tess.
Zombie cat: Ulmwin: 1D20 = [5] = 5
Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger
Tess
Zombie Cats
Zephyr <-------------------
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules[/quote]
Tess: Distracted by gong musings, you're unprepared for the beam of nasty that catches you square in the back. Ily yelps in your ear as the scent of burnt flesh fills the air.
Statue Beam: fire, necrotic, radiant: Tess: 1D4 = [4] = 4 --> 2
1D4 = [3] = 3
1D4 = [3] = 3
You sprint across the dais and kick the gong, and this time there is a visible response from the zombies, including those turned by Coljin. They twitch, as if they really want to turn around and bite a certain gnome cleric, but aren't quite able to shake his power. Those not turned twitch and look in her direction, before back to the targets at hand.
The zombie cat is no more effective at latching its claws into Ulmwin, however, and the turned kitty joins Maji and Tess.
Zombie cat: Ulmwin: 1D20 = [5] = 5
Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger
Tess
Zombie Cats
Zephyr <-------------------
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules[/quote]
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- BadgeAddict
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Re: The Sundered Way
Last edited by BadgeAddict on Thu Jan 18, 2018 12:40 pm, edited 1 time in total.
- thinkslogically
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Re: The Sundered Way
...oops. I'll just sit on my hands in the corner and stop making everything worse
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- spiderwrangler
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Re: The Sundered Way
Zephyr: You lop off a leg, but this cat is persistent and still won't die.
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Re: The Sundered Way
how much health does this cat have? holy crap.
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Re: The Sundered Way
((It totally looks like it should have been finished off by now, it's been chopped quite a bit.))
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Re: The Sundered Way
(It was obviously a dinner bell. It's also why I think its a terrable idea to pull the lever on maki's side. We should wait until everything is dead until after we kill all the things.)thinkslogically wrote:...oops. I'll just sit on my hands in the corner and stop making everything worse
Dex: 1D20 = [15] = 15
- spiderwrangler
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Re: The Sundered Way
Maji: You dodge somewhat out of the way, but still take a good shot to the behind from the statue.
Statue beam damage: fire, necrotic, radiant: Maji: 1D4 = [1] = 1 --> 0
1D4 = [3] = 3 --> 1
1D4 = [4] = 4 --> 2
Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger
Tess
Zombie Cats
Zephyr
Coljin <-------------------
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Statue beam damage: fire, necrotic, radiant: Maji: 1D4 = [1] = 1 --> 0
1D4 = [3] = 3 --> 1
1D4 = [4] = 4 --> 2
Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger
Tess
Zombie Cats
Zephyr
Coljin <-------------------
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Last edited by spiderwrangler on Thu Jan 18, 2018 5:22 pm, edited 1 time in total.
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Re: The Sundered Way
((except we pretty much know it'll close the doors same as the other one did on the other side... It's too late to matter now cos all the zombies are loose.))
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Re: The Sundered Way
(( Does anyone want to try to shoot those bloody gems before they fry someone? Randy is a little busy with the irritated zombie guard at the moment. ))
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Re: The Sundered Way
(Tess removing one was how this bloody thing started not sure how shooting helps.)