Post
by Dlover » Sun Apr 14, 2013 4:21 am
Yeah, but without that they only have 1C. They're basically useless without it, and there's an incredibly low probability of it dropping. It's too luck dependent.
So, apparently it's possible to build up the Takkons to have almost 100% dodge rate. As their name sounds, they were only tacked onto the latest version, so it seems the developers didn't iron everything out. The limit wasn't set properly, and rather than the dodge research simply selecting the best you have and using that, it's stacking for them. And what's even more ridiculous, their structures seem to be able to dodge too, probably because they can telliworp them between locations.
My game:
Hunters of Letrua;
Character list
Also
Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)