Minelings (Final)

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Re: Minelings (Year 1, month 4, week 3)

Post by gamecreator » Sun Aug 18, 2013 12:48 pm

Ryan goes to the shelf room and starts clearing rubble from the floor.

OOC: Are those holes in the ceiling unexplored or is it just coloring? In latter case, can you reserve magenta for unexplored places?

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Re: Minelings (Year 1, month 4, week 3)

Post by CroverusRaven » Sun Aug 18, 2013 4:57 pm

Oggy gets the log in the water and drags it onto land, then starts making more lumber from it with his hatchet.

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Re: Minelings (Year 1, month 4, week 3)

Post by LAYF » Mon Aug 19, 2013 2:22 am

Hack continues to the other side, if there are growing any seaweed he will pick some on the way.
(posting from phone)
-Best regards LAYF

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Re: Minelings (Year 1, month 4, week 3)

Post by Ziprath » Mon Aug 19, 2013 8:34 am

Trip attempts to climb the tunnel to the left

Nerre
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Re: Minelings (Year 1, month 4, week 3)

Post by Nerre » Mon Aug 19, 2013 8:40 am

OOC: I upgraded the picture, press F5 so the picture is reloaded. The left duct is longer since it has already been inspected. Just in case not everybody did see it in the OOC thread. :)

One more to go, then I can update: Understands Little.
:zzz:

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Re: Minelings (Year 1, month 4, week 3)

Post by UnderstandsLittle » Mon Aug 19, 2013 11:04 am

Little mines more construction rock.

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Year 1, month 5, week 1

Post by Nerre » Mon Aug 19, 2013 1:54 pm

Year 1, month 5, week 1:
"25% bigger chance than usual that vermin appears."

Events:
- you hear scraping sounds from out of the ducts in the room you found. Soon after that, two bugs fall down of the left duct.
- on top of that, Hack feels something suddenly grabbing his legs. When he is pulled underwater, he sees a octopus. He manages to kick free, but it looks like it is not done with him yet.

Image

Boomy:
Boomy, noticing he trapped himself, starts digging a staircase up to the left from his position. He destroys 4 blocks of stone, leading to the floor looking craggy now, with all those holes.

Hack:
Hack keeps swimming and keeps his eyes open for seafood. But it is still only seeds and might take some more time before it starts to sprout again. Instead of finding seaweed, he encounters an agressive octopus.

Little:
Little mines another 2 stone blocks and gains 4 construction stones.

Oggy:
Oggy drags the log onto the shore and starts chopping it up. He gained 8 lumber until the log is gone.

Ryan:
Ryan goes to the rubble heap left of the rack and starts removing it. After removing 4 rubble blocks, he finds a destroyed furnace. Made for cooking food? Heating metal? He is not sure. Maybe they can build a new one based on the broken one? Then the two bugs and Trip drop out of the duct right beside him.

Trip:
Trip tries to climb the left tunnel. While he can squeeze in there, he is suddenly forced to get out when the bugs drop out of it.

Discoveries:
- Ryan found a destroyed furnace you might be able to copy.

Information:
- everybody except Trip eats and drinks.
- Hack, Trip and Ryan are under attack.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
1 food
20 construction stone
18 lumber
12 units of rope
Blocks:
8 seaweed (24 food)
1 drying seaweed
1 bucket
5 iron
4 copper
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 10
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
1 food
[tabs: Hack]
Player: LooksAtYouFunny
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 10
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 hammer
1 iron
[tabs: Little]
Player: UnderstandsLittle
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 10
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Oggy]
Player: CroverusRaven
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 10
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 10
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Trip]
Player: Ziprath
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 10
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
2 food
1 shovel
1 seaweed (3 food)[/tabs]Possible Loot:
.[tabs: Rack inside the cave-in room]
Inventory:
1 crate with 12 empty preserving jars[/tabs]
Last edited by Nerre on Tue Aug 20, 2013 1:02 am, edited 1 time in total.
:zzz:

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Re: Minelings (Year 1, month 5, week 1)

Post by kida » Mon Aug 19, 2013 2:02 pm

"What happened to the floor - we need to build a bridge"
Bommy continues digging an up staircase to the left.

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Re: Minelings (Year 1, month 5, week 1)

Post by CroverusRaven » Mon Aug 19, 2013 2:07 pm

Oggy makes a paddle from the lumber.

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Re: Minelings (Year 1, month 5, week 1)

Post by Ziprath » Mon Aug 19, 2013 4:14 pm

Trip hits a bug with his shovel

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Re: Minelings (Year 1, month 5, week 1)

Post by LAYF » Mon Aug 19, 2013 5:21 pm

"SNAAAAKE" Hack, fueled by fear, and the knowledge that in the water, the constrictor have the upper hand, tries to make it to land before fighting the beast...
-Best regards LAYF

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Re: Minelings (Year 1, month 5, week 1)

Post by gamecreator » Mon Aug 19, 2013 11:38 pm

Ryan hits another bug with his pick.

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Re: Minelings (Year 1, month 5, week 1)

Post by Nerre » Tue Aug 20, 2013 1:02 am

Seems I was a bit tired yesterday. I wrote anaconda, but made graphics for an octopus. Since it is easier to change the text, I will just turn it from anaconda to octopus now. ;)

Waiting for Little to upgrade.
:zzz:

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Re: Minelings (Year 1, month 5, week 1)

Post by Nerre » Wed Aug 21, 2013 12:57 am

Please suggest an action for Little. Else I will let him continue to make the tunnel. Understands, did you miss this update?
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Re: Minelings (Year 1, month 5, week 1)

Post by CroverusRaven » Wed Aug 21, 2013 1:28 am

I'm fine with Little to keep tunneling

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Re: Minelings (Year 1, month 5, week 1)

Post by LAYF » Wed Aug 21, 2013 2:11 am

2nd.
-Best regards LAYF

Nerre
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Year 1, month 5, week 2

Post by Nerre » Wed Aug 21, 2013 4:07 am

Year 1, month 5, week 2:
"50% bigger chance than usual that vermin appears. All characters get 1 SA (special action)."

Events:
- two more bugs falls out of the duct in the shelf-room.
- A loud splash in the water tells you something large is moving in there.

Image

Boomy:
Boomy continues to dig up the staircase. He mines two stones, gaining 4 construction stones.

Hack:
Hack flees into shallow water, but takes 1 damage while doing so. Once he is able to wade again, he can fight back. He injures the octopus, but does not yet kill it.

Little:
Little finishes the tunnel by destroying another 4 stone. Now the goblins can move back and forth from both rooms without crouching slowing them down.

Oggy:
Oggy takes one lumber and crafts a set of paddles.

Ryan:
Trip and Ryan attack the bugs, killing the first two bugs. Then the new bugs attack, dealing 1 damage to each of both goblins.

Trip:
Trip and Ryan attack the bugs, killing the first two bugs. Then the new bugs attack, dealing 1 damage to each of both goblins.

Discoveries:

Information:
- Trip eats and drinks.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
1 food
24 construction stone
17 lumber
12 units of rope
Blocks:
8 seaweed (24 food)
1 bucket
4 copper
1 drying seaweed
1 hammer
6 iron
1 set of paddles
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 11
SA: 2
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
1 food
[tabs: Hack]
Player: LooksAtYouFunny
Stats:
1/3 hp
2 strength
2 constitution
Points:
XP: 11
SA: 2
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
[tabs: Little]
Player: UnderstandsLittle
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 11
SA: 2
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Oggy]
Player: CroverusRaven
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 11
SA: 2
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 11
SA: 2
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Trip]
Player: Ziprath
Stats:
1/3 hp
2 strength
2 constitution
Points:
XP: 11
SA: 2
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 food
1 shovel
1 seaweed (3 food)[/tabs]Possible Loot:
.[tabs: Rack inside the cave-in room]
Inventory:
1 crate with 12 empty preserving jars
2 dead bugs[/tabs]
:zzz:

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Re: Minelings (Year 1, month 5, week 2)

Post by gamecreator » Wed Aug 21, 2013 4:11 am

Ryan kills another bug with his pickaxe.

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Re: Minelings (Year 1, month 5, week 2)

Post by CroverusRaven » Wed Aug 21, 2013 4:38 am

Oggy uses a bit oflumber to make a bridge across the gaps Boomy made. He makes sure that there's a small space for Boomy to climb up through.

Edit: Boomy will try using stone to make the bridge.
Last edited by CroverusRaven on Wed Aug 21, 2013 11:18 am, edited 1 time in total.

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Re: Minelings (Year 1, month 5, week 2)

Post by Nerre » Wed Aug 21, 2013 5:26 am

staircases and bridges do not block pathes, you can pass them and even build them crossing each other. :)
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Re: Minelings (Year 1, month 5, week 2)

Post by kida » Wed Aug 21, 2013 6:05 am

"Oggy - it's better to build stone bridge. We have limited supplies of lumber"
Bommy uses the construction stone to increase the land at the water edge by 5 levels
If any sea creature comes near him, he will attack him with the pick.

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Re: Minelings (Year 1, month 5, week 2)

Post by Ziprath » Wed Aug 21, 2013 6:31 am

Trip keeps swinging the shovel until all the bugs are dead

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Re: Minelings (Year 1, month 5, week 2)

Post by Nerre » Thu Aug 22, 2013 2:11 am

Because of
UnderstandsLittle - Last visited: 19 Aug 2013, 19:05
please post suggestions for him again and vote on them.

That way I can update as soon as LAYF posts.
:zzz:

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Re: Minelings (Year 1, month 5, week 2)

Post by gamecreator » Thu Aug 22, 2013 2:49 am

Vote for Little:
A) Little helps in killing bugs or, if they are dead, continues to clear rubble. (1: gamecreator)

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Re: Minelings (Year 1, month 5, week 2)

Post by LAYF » Thu Aug 22, 2013 3:26 am

Hack attacks the octopus, hopefully killing the beast...
-Best regards LAYF

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