@Wears
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Cost: 8 coins
Boots
Headgear
Boots
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Increases the range of continous movement skill tokens by 1.
(E.g.: Run, Combat Movement, Exhaust)
(E.g.: Run, Combat Movement, Exhaust)
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When landing on a mine, boots propel the player in the direction identical to the directon in which they have moved, having 25% chance of destroying in the process. In case of spawning or teleporting (or other form of directionless movement), the player isn't moved further anywhere, though they will still avoid the explosion.
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Increases the Answer the Call skill tokens level by 1. (Or grants a level 1 skill if the player does not have it.)
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Heroic only.
Increases the Punish skill tokens level by 1. (Or grants a level 1 skill if the player does not have it.)
Increases the Punish skill tokens level by 1. (Or grants a level 1 skill if the player does not have it.)
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Heroic only.
If a heroic skill has been used in the turn, allows another main action next turn, then this ability goes on a 5 turns cooldown.
If a heroic skill has been used in the turn, allows another main action next turn, then this ability goes on a 5 turns cooldown.
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Increases the Treasue! skill tokens level by 1. (Or grants a level 1 skill if the player does not have it.)
I assume you still go for one item for 46 coins, right?