
(Again though, you'd still need good Initiative for it to work reliably. If their Initiative roll is better than yours, then they won't be Surprised anymore once it's your turn to attack, so no auto-crit.)
"Surprise Rounds" aren't really a thing in 5e, as far as I understand it. Instead, "Surprised" is basically a status condition that prevents actions or reactions until your turn passes, at which point you lose the Surprised status. For example, if you were to ambush two guards, one might be more alert than the other and beat you on initiative, while the other is dopey and slow to react. You'd still attack first, since they're both Surprised and unable to act until next turn, but the alert guard would be still able to react faster and defend himself despite being caught off-guard.If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
Still weird if NOTHING has happened combat wise, and they lose the surprised status.Does surprise happen outside the initiative order as a special surprise round?
No, hereÔÇÖs how surprise works.
The first step of any combat is this: the DM determines whether anyone in the combat is surprised (reread ÔÇ£Combat Step by StepÔÇØ on page 189 of the PlayerÔÇÖs Handbook). This determination happens only once during a fight and only at the beginning. In other words, once a fight starts, you canÔÇÖt be surprised again, although a hidden foe can still gain the normal benefits from being unseen (see ÔÇ£Unseen Attackers and TargetsÔÇØ on page 194 of the PlayerÔÇÖs Handbook).
To be surprised, you must be caught off guard, usually because you failed to notice foes being stealthy or you were startled by an enemy with a special ability, such as the gelatinous cubeÔÇÖs Transparent trait, that makes it exceptionally surprising. You can be surprised even if your companions arenÔÇÖt, and you arenÔÇÖt surprised if even one of your foes fails to catch you unawares.
If anyone is surprised, no actions are taken yet. First, initiative is rolled as normal. Then, the first round of combat starts, and the unsurprised combatants act in initiative order. A surprised creature canÔÇÖt move or take an action or a reaction until its first first turn ends (remember that being unable to take an action also means you canÔÇÖt take a bonus action). In effect, a surprised creature skips its first turn in a fight. Once that turn ends, the creature is no longer surprised.
In short, activity in a combat is always ordered by initiative, whether or not someone is surprised, and after the first found of combat has passed, surprise is no longer a factor. You can still try to hide from your foes and gain the benefits conferred by being hidden, but you donÔÇÖt deprive your foes of their turns when you do so.
Yeah, basically what everyone else saidM0rtimer wrote:I changed my mind, how do I do that instead?
Where do you get the third attack from though, if I may ask?
Actually it's fairly easy to get Advantage as a Kobold, since they have Pack Tactics. They just have to not be out in the sun is allDusk9 wrote:Only he's not getting Advantage on every hit (so more crit chances), or 16AC while naked
I can think of a couple of ways for you to get some bonuses. Easiest option by far is to get some Guidance from Theis, for +1d4. Add on another +1d6 from Thinks casting Bardic Inspiration on you. And then, if you're struggling to think of a magic item to pick, a Weapon of Warning would give you Advantage on initiative rolls (plus make it so you can't be surprised yourself).M0rtimer wrote:[...] but also beating an initiative to which I right now have no discernible bonuses, rather than just act first..? To get the crit effect, at least.
Yep, you need Lv4 in the class itself, unfortunately. So if you guys do hit Lv6 during this you'll have to pick between the ASI/Feat or Lv3 Barbarian subclass.M0rtimer wrote: Also just to verify - The ability score improvement requires you to actually get lvl 4 in a class, right? It's not like proficiency bonus in that it counts combined levels for these "milestones"?
Just checking you understand how this works, since you worded it a bit weirdly - you gain advantage against effects you can see, provided you aren't blinded/deafened/incapacitated at the time. So if you were to step on some Explosive Runes, you'd see/hear them activate and roll advantage. But if you were blindfolded or had pink fluffy earmuffs on, you'd have to roll normallyM0rtimer wrote: Danger sense: Advantage on dex saving throws against effects one can't see. Cannot be blinded, deafened or incapitated.
Sneak Attack only triggers once per turn unfortunately, not once per attack. So even if both attacks hit, he's only getting 1d6+1d6+2d6+mods per turn.SuperVaderMan wrote: Also since you're a 3rd level Rogue, Mort, your Sneak Attack damage is actually 2d6 per hit, not 1d6. So actually you could be doing 6d6+7 per round, with Rage and Sneak Attack bonuses. That's comparable to my damage output, and you're resistant to most weapon attacks while you're doing it.
Hm! This is good clarification to have.Dusk9 wrote: Attack only triggers once per turn unfortunately, not once per attack. So even if both attacks hit, he's only getting 1d6+1d6+2d6+mods per turn.
The way I see it, the cloak would only trigger with sight-based stealth.M0rtimer wrote: So then to decide on the magic item to pick... (as well as the rest of stuff, later) I think that a cloak of elven kind might actually be better overall? Just considering it from the perspective of that I need to "fulfill" two checks to trigger the effect, I might as well boost the one that has a bigger chance of being useful in other situations, too. (Such as, when simply trying to sneak by someone without necessarily wanting to kill them.)
Gotta ask though, could I have an example of when the cloak's advantage would not trigger to help with stealth..? It seems like there should be situations that don't trigger it, but I fail to immediately think of an example that wouldn't be related to "hiding", and hence take advantage of the cloak.