The Wandering Archipelago (D&D 5e)
- Theis2
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Re: The Wandering Archipelago (D&D 5e)
Merric is a bit hesitant to make it back to the boat right away. Was there time enough for a short rest in the boat because I would like to have used some hit dice for healing xD
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- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
((Sure; between the spider house and now you'd have had plenty of time for a short rest)).
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
((Nice one!))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
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Re: The Wandering Archipelago (D&D 5e)
Okay lets see... 1 subtle trap NW near tiny rock. 1 subtle E near the ...log? 1 subtle slightly S of herb garden, 1 obvious Sw of herb garden and make it look like its for animals by putting some rations on it. 2 subtle east.
...Is that good?
Vine roll!
Survival: 2D20.HIGH(1)+3 = [3, 13]+3 = 16
...Is that good?
Vine roll!
Survival: 2D20.HIGH(1)+3 = [3, 13]+3 = 16
- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
((Are the subtle ones just the leg restrainers and the obvious ones the "scoop you into a tree" types?))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
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Re: The Wandering Archipelago (D&D 5e)
(yes, that is the idea)thinkslogically wrote: ↑Mon Aug 13, 2018 2:20 pm ((Are the subtle ones just the leg restrainers and the obvious ones the "scoop you into a tree" types?))
- Dlover
- Game Master
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Re: The Wandering Archipelago (D&D 5e)
Mehr will use Mending on the floorboards Varsk lifts to hide the evidence of tampering.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((ok, roll a d4 and we'll add it to the DC for spotting them. The fix takes all of a minute.))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dlover
- Game Master
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Re: The Wandering Archipelago (D&D 5e)
2
((As another note, should Mehr just be learning all spells that start with M? So far he's really only used Magic Missile (MM) and Mending (M), so we've essentially got Mehr's Magic Menagerie (MMM)... Gods, the things a tired mind comes up with.))
((As another note, should Mehr just be learning all spells that start with M? So far he's really only used Magic Missile (MM) and Mending (M), so we've essentially got Mehr's Magic Menagerie (MMM)... Gods, the things a tired mind comes up with.))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
Here you go, cantrip through 9th level...
Mage Hand
Mending
Message
Minor Illusion
Mold Earth
--
Mage Armor
Magic Missile
--
Maximilian's Earthen Grasp
Mind Spike
Mirror Image
Misty Step
--
Major Image
Melf's Minute Meteors
--
N/A
--
N/A
--
Mass Suggestion
Mental Prison
Move Earth
--
N/A
--
N/A
--
Mass Polymorph
Meteor Swarm
Mage Hand
Mending
Message
Minor Illusion
Mold Earth
--
Mage Armor
Magic Missile
--
Maximilian's Earthen Grasp
Mind Spike
Mirror Image
Misty Step
--
Major Image
Melf's Minute Meteors
--
N/A
--
N/A
--
Mass Suggestion
Mental Prison
Move Earth
--
N/A
--
N/A
--
Mass Polymorph
Meteor Swarm
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- Nioca
- Floods your Ears
- Posts: 2014
Re: The Wandering Archipelago (D&D 5e)
Syli assists the others in their preparations however she can, making sure to keep a close eye on the dragonborn elder.
((Sorry, have to catch up on what's going on here.))
((Sorry, have to catch up on what's going on here.))
- Theis2
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Re: The Wandering Archipelago (D&D 5e)
Any bird response before we get into the boat?
- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
((larger update coming later, work is keeping me busy!!))
Lizard Group
Merric
The party return to Artho and the canoe and head back towards the deeper water, moving west then north to try and get towards the exposed shore. As you paddle forwards, I'll take perception checks from everyone.
------------------------
While Varsk works inside the house, Gwen goes looking for vines, and finds enough for about four snares. For each one, let me know if it's a foot trap or a tree trap, and roll me a survival check for each one.
((What else would you like to do?))
Lizard Group
Merric
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While Varsk works inside the house, Gwen goes looking for vines, and finds enough for about four snares. For each one, let me know if it's a foot trap or a tree trap, and roll me a survival check for each one.
((What else would you like to do?))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
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Re: The Wandering Archipelago (D&D 5e)
3 will be foot traps and 1 will be tree trap. The tree trap will be located in the westren area.
surv: 2D20.HIGH(1)+3 = [19, 14]+3 = 22
2D20.HIGH(1)+3 = [8, 19]+3 = 22
2D20.HIGH(1)+3 = [10, 17]+3 = 20
2D20.HIGH(1)+3 = [16, 17]+3 = 20
surv: 2D20.HIGH(1)+3 = [19, 14]+3 = 22
2D20.HIGH(1)+3 = [8, 19]+3 = 22
2D20.HIGH(1)+3 = [10, 17]+3 = 20
2D20.HIGH(1)+3 = [16, 17]+3 = 20
- spiderwrangler
- Game Master
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Re: The Wandering Archipelago (D&D 5e)
I hop into the canoe, and am initially stuck behind one of the tall folk, without a good view.
Perception: 1D20+2 = [1]+2 = 3
I lean to the side, but it's not much better...
Perception: 1D20+2 = [5]+2 = 7
Perception: 1D20+2 = [1]+2 = 3
I lean to the side, but it's not much better...
Perception: 1D20+2 = [5]+2 = 7
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- Rodgeir
- Practiced Orator
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Re: The Wandering Archipelago (D&D 5e)
Varsk will spend the rest of his time watching Vaceran make the poison and assisting where he is able.
"What's this mix do? I'm a fan of fast actin' paralytics. They get the point across and generally leave the person able and willing to make good on their debts...in a day or so."
He glares into the swamp,
"Tonight we're gonna need somethin' a bit more permanent."
"What's this mix do? I'm a fan of fast actin' paralytics. They get the point across and generally leave the person able and willing to make good on their debts...in a day or so."
He glares into the swamp,
"Tonight we're gonna need somethin' a bit more permanent."
- WearsHats
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Re: The Wandering Archipelago (D&D 5e)
Kal is busy trying to steer the canoe. He's also a little distracted by the halfling behind him rocking the boat. 4+1=5
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((waiting on perception from Merric and actions for Syli / Mehriv))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Wandering Archipelago (D&D 5e)
Sorry, got a bit preoccupied with work and some other stuff taking my limited spare time recently
"So they seem to be arguing about whether they should take the offer or shoot us I guess. Got something more to convince them it shouldn't be the latter?"
Merric perception: 1D20+1 = [16]+1 = 17
"So they seem to be arguing about whether they should take the offer or shoot us I guess. Got something more to convince them it shouldn't be the latter?"
Merric perception: 1D20+1 = [16]+1 = 17
- thinkslogically
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- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((No problem It's crazy for me too right now!))
Lizard Group
MAP:
The group head back to the canoe and head back towards the north. Merric hears a growly, grunty sort of noise from the area to the west. It sounds more like something snoring or groaning in pain than talking, but they soon pass out of range as you float by.
As they reach the "shore", it becomes clear that it is actually a heavy log that has been roped across the end of the channel. There looks to be a pool opening out behind the log.
Lizard Group
MAP:
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As they reach the "shore", it becomes clear that it is actually a heavy log that has been roped across the end of the channel. There looks to be a pool opening out behind the log.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Wandering Archipelago (D&D 5e)
Merric will try to see if he can reach the one in pain with his telepathy
"We can help you."
He'll turn to Kal as he speaks the local language
"Sounds like one is in pain, say we can help them."
"We can help you."
He'll turn to Kal as he speaks the local language
"Sounds like one is in pain, say we can help them."
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
"You sure it's not a hungry lizard river monster looking for a halfling snack?"
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- Theis2
- Moderates Controversy!
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Re: The Wandering Archipelago (D&D 5e)
"The birds told me there's tall folks like use talking in there."
- WearsHats
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Re: The Wandering Archipelago (D&D 5e)
"We don't know where else to look. It can't hurt to check it out."
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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