GAL: Quest 1 (Completed)

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Re: GAL: Quest 1 (Turn 21)

Post by SGTdude » Sat Feb 08, 2014 11:50 am

I want to take one home but we got to survive first
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thinkslogically
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Re: GAL: Quest 1 (Turn 22)

Post by thinkslogically » Mon Feb 10, 2014 10:22 am

Turn 22

Image
Image

Full of an exciting new sense of purpose, the goblins work together to successfully move all the chests down the ladder.

-------------------------

Stats & Loot [Items in red are currently equipped]
.[tabs: Odd Duck]
ATT: 2
DEF: 2
HP: 4/5

ITEMS:
Skull
Pointy Stick (+1 ATT)
Leather Armour (+1 DEF)
Rat Corpse (x1)

[tabs: Walks With The Wind]
ATT: 2
DEF: 1
HP: 3/5

ITEMS:
Pointy Stick (+1 ATT)
Vial of spider venom: Can be applied to weapons or added to potions.
Torch (lit): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
Rat Corpses (x2)
Skull

[tabs: william]
ATT: 2
DEF: 1
HP: 4/5

ITEMS:
Pointy Stick (+1 ATT)
Shortbow (ranged)
Arrows (x6, +1 ATT)
Skull

[tabs: Mines Flagons]
ATT: 2
DEF: 1
HP: 4/5

ITEMS:
Torch (lit): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
Venomous Spear (+2 ATT): Venom has a chance to paralyse the enemy.[/tabs]

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Re: GAL: Quest 1 (Turn 22)

Post by GathersIngredients » Mon Feb 10, 2014 10:51 am

Okay. By the looks of it, we'd only need about 2 chests to cover the width of the bridge. So I'd suggest we all get into position, namely:
William with the bow: left side of the bridge. Walks, left side of the bridge, offering torch for fire arrows and/or holding the rat corpse as bait into place.
Mines, with the spear, poking at the spider: right side of the bridge. Odd, right side of the bridge to keep Mines + spear from falling in and/or to help fend off the spider and/or push the button to make the bridge go.

After everyone is on the correct side, where they are supposed to be: turn the bridge off. Walks holds the rat corpse into place, to bait the spider.
Turn bridge on again, move the chests into position.
Move goblins back off the bridge. Meanwhile, the spider will hopefully come.
Turn the bridge off again, chests fall down, hopefully taking the spider with them. If not, plan B with arrows and spear to kill off the probably p.o.ed spider.
When the spider is successfully taken care off, rescue gnome from the web. (I'd love for walks to do that, as that was kind of her idea in the first place.)

Thoughts? Anything you'd like to add/alter?
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Re: GAL: Quest 1 (Turn 22)

Post by SGTdude » Mon Feb 10, 2014 1:21 pm

I will follow walks instructions while laughing at how her head appears in the 2nd image. TL that was great


EDIT: Im thinking we might want to talk about how we finish this. I think we should consider trying to kill the skeletons to get at the chests there and give everyone a chance at loot. Im also thinking we should get the chest where the spider is once we kill it. I definitely am going to take the "Dungeon" sign back with me, so as much as I want to carry an indestructible box I wont be able to carry it (unless TL will let me put the sign IN the box and carry it back o:) ) I just wanted to open up the discussion for what others might want to do/accomplish/take with them when we are done (beyond the obvious of resolving the laundry conflict)
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Re: GAL: Quest 1 (Turn 22)

Post by WearsHats » Mon Feb 10, 2014 7:13 pm

Sounds like a plan. But we'll need another turn to get the chests into place, right? Also, do we want to get rope from the gnomes to try to tie the chests together?

I'll help move the chests into place on the bridge, then, if we're ready, extinguish and stow my torch and take the spear.
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Re: GAL: Quest 1 (Turn 22)

Post by Quarg » Mon Feb 10, 2014 8:33 pm

William will push one of the chests all the way across the bridge to the other side at the moment

(I think we're trying to lure our eightlegged friend from below first right?)
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Re: GAL: Quest 1 (Turn 22)

Post by WearsHats » Mon Feb 10, 2014 8:37 pm

Hmm. I'm not really sure how this works now. To put the chests in place, we need the bridge on. To shoot the spider, we need the bridge off. To lure the spider under the bridge by dangling a rat, we need the bridge on. (Assuming that doing so will get its attention.) To lure the spider into position by poking the web with a spear, we need the bridge off...
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Re: GAL: Quest 1 (Turn 22)

Post by Quarg » Mon Feb 10, 2014 9:01 pm

Well I could try to shoot the arrow from the ladder and see if I can get it pissed off and attack me...
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Re: GAL: Quest 1 (Turn 22)

Post by thinkslogically » Tue Feb 11, 2014 3:20 am

Just to chime in for a moment, since this is becoming a complicated plan, could you please be really explicit about exactly what your actions will be each turn? For example, when Walks is 'baiting the spider', I'm not sure what that actually means and it would suck a LOT if your plan failed because of a misunderstanding.

Also as a reminder, turning the bridge on or off or holding an item / waiting is a minor action; everything else will probably be a major action (and attacking will end your turn immediately). 2 minors = 1 major.

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Re: GAL: Quest 1 (Turn 22)

Post by SGTdude » Tue Feb 11, 2014 4:32 am

Clarifying actions for this turn:


I am going to make sure the chests get downstairs. If they are already there, then I will go stand by the right side bridge button and wait for further instructions.
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Re: GAL: Quest 1 (Turn 22)

Post by thinkslogically » Tue Feb 11, 2014 4:36 am

The chests are all downstairs.

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Re: GAL: Quest 1 (Turn 22)

Post by GathersIngredients » Tue Feb 11, 2014 4:52 am

Okay, clarification:
Walks (and please no one else!) will NOT make the bridge go away with any goblins on it (EVER) and also not while the chests are on it, but the spider is NOT also below.
'Baiting the spider' is holding the rat corpse just below the bridge, maybe wiggle it around a bit to make it seem alive. The goal is to get the spider out of its web and below the bridge. I dunno if the spider will be interested in eating the rat (corpse), but I guess we'll find out soon enough. :shrug:


I think that to put the rat corpse where I want it to be (i.e. the body below the bridge, the tail above it to hold onto, running through the leftmost hole in the bridge into Walks' hands), Walks needs to turn the bridge off.
GM please confirm or deny, as the case may be?

IF Walks can put the rat there without manipulating the bridge, she'll walk over to the gnomes and ask for rags to make fire arrows with. (I am assuming that the placing of the chests will take a little while, anyways. and also we'll need someone with a 'readied' action to turn the bridge off, for when the spider is under it.) If she gets them she passes them to William hoping that he will attach them to the arrows. She will also be holding out the torch.

IF Walks has to manipulate the bridge to get the rat corpse there, she will walk to the left side with William, turn off the bridge (minor) and hold the corpse into position (minor). Someone else would have to turn the bridge back on for the goblins to place the chests, then please. She will also be holding out the torch.
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Re: GAL: Quest 1 (Turn 22)

Post by thinkslogically » Tue Feb 11, 2014 5:30 am

There's enough space between those bridge bits to fit your arm and to squeeze a rat corpse between them. Call them about 6 inches across if it helps visualise it.

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Re: GAL: Quest 1 (Turn 22)

Post by SGTdude » Tue Feb 11, 2014 8:00 am

I will work the right bridge button in accordance with Walks plans and instructions.
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Re: GAL: Quest 1 (Turn 22)

Post by GathersIngredients » Tue Feb 11, 2014 1:22 pm

Thanks, thinks. So, this turn get everyone and everything in position, next turn lure & squish (hopefully) the spider. Poke and shoot if the chests and the acid don't finish it off. *keeps fingers crossed*
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Re: GAL: Quest 1 (Turn 22)

Post by Quarg » Tue Feb 11, 2014 1:35 pm

Er so are we not taking down the bridge as walks lures Mr. Spider?
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Re: GAL: Quest 1 (Turn 22)

Post by GathersIngredients » Tue Feb 11, 2014 1:52 pm

Erm, yes we are. We're squishing the spider with the chests that rest upon the bridge. At least that's the plan. But since we need this turn to position the goblins and the chests, and someone needs to trigger the bridge, once the spider is below it, I thought it would be best to do the luring, triggering and squishing next turn. (And spider poking/shooting, if needed.)
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Re: GAL: Quest 1 (Turn 23)

Post by thinkslogically » Tue Feb 11, 2014 2:25 pm

Turn 23

Image

"So do you guys have any rags we could use to make fire arrows with?"
"Rags? Oh no! We mend EVERYTHING we have! We're very good at it too. I'm sure we could make you something suitable if you wanted, but that would be the only thing we could give you."

Much planning happens as the goblins start to set things up for Operation Spider-Squish. ...Or Dissolve, or Set-On-Fire or something. I'm sure it's an excellent plan* :)

Everyone hauls chests around and get into position.

-------------------------------------------

*I'm pretty sure I get what you're trying to do, but you're going to need to be extra clear about your exact actions for a couple of turns so I get the details right.

Stats & Loot [Items in red are currently equipped]
.[tabs: Odd Duck]
ATT: 2
DEF: 2
HP: 4/5

ITEMS:
Skull
Pointy Stick (+1 ATT)
Leather Armour (+1 DEF)
Rat Corpse (x1)

[tabs: Walks With The Wind]
ATT: 2
DEF: 1
HP: 3/5

ITEMS:
Pointy Stick (+1 ATT)
Vial of spider venom: Can be applied to weapons or added to potions.
Torch (lit): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
Rat Corpses (x2)
Skull

[tabs: william]
ATT: 2
DEF: 1
HP: 4/5

ITEMS:
Pointy Stick (+1 ATT)
Shortbow (ranged)
Arrows (x6, +1 ATT)
Skull

[tabs: Mines Flagons]
ATT: 2
DEF: 1
HP: 4/5

ITEMS:
Torch (lit): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
Venomous Spear (+2 ATT): Venom has a chance to paralyse the enemy.[/tabs]

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Re: GAL: Quest 1 (Turn 23)

Post by GathersIngredients » Tue Feb 11, 2014 2:31 pm

Walks holds the rat corpse as previously described through the hole in the bridge (squeeze it through the hole, then hold onto the tail, on the right left side of the bridge). She also wriggles it about a bit to attract the spider's attention. If the spider just webs it, and tries to pull it in, Walks will hold onto it with all her strength (the bridge should give her some advantage this time), hoping this will cause the spider to approach.
In any case, Walks will hold out her lit torch for William, in case he wants to light his arrows.

EDIT: Since STGdude want a signal when to trigger the bridge, Walks will shout 'NOW' to Odd when/if the spider comes crawling and is near the left side of the bridge, but under the chests. If it becomes evident that the spider won't come that far, but moves at least beneath the first chest (preferably into the middle of the bridge, but meh, sometimes you just have to take what you can get), Walks will shout then, before it moves back into the web again and the opportunity is lost.
I hope shouting to team members is a free action, because with the wiggling of the rat corpse, and the holding of the torch, I think Walks is out of actions for that turn.
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Re: GAL: Quest 1 (Turn 23)

Post by thinkslogically » Tue Feb 11, 2014 2:34 pm

On the right side? You wanted left before.

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Re: GAL: Quest 1 (Turn 23)

Post by GathersIngredients » Tue Feb 11, 2014 2:39 pm

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Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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Re: GAL: Quest 1 (Turn 23)

Post by SGTdude » Tue Feb 11, 2014 3:13 pm

Dear hats,

I dont know why my character is giving yours the finger. But its funny.

PS - I love this game TL!

Please let me know when to turn off the bridge as I will not be pushing the button until told to do so.
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Re: GAL: Quest 1 (Turn 23)

Post by thinkslogically » Tue Feb 11, 2014 3:39 pm

Aw man, that's SUPPOSED to be a thumbs-up that he's in position and ready to go. Now I can't unsee him giving the finger... And now I can't stop laughing :lol:

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Re: GAL: Quest 1 (Turn 23)

Post by Quarg » Tue Feb 11, 2014 8:11 pm

William will take the torch...and then close the top of the nearest crate to help prevent accidental overfilling in the acid below...
"Aye, we'll see if large spiders are like cats..."
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Re: GAL: Quest 1 (Turn 23)

Post by WearsHats » Tue Feb 11, 2014 8:42 pm

Can I fit the spear through the slats? That's our backup plan in case the rat corpse doesn't work, right?

Also, I thought the plan was to have the chests be upside-down.

Also: Really, do we want to try to tie these chests together with rope? If we're to have any chance of saving some acid or retrieving a chest without burning ourselves, we'll need something.
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