Our town
Year 0.12
It is early winter
FULL UPDATE
ACTIONS
Gather: Do same to
wheat/rice Babies as Apple trees (1 IP)
Pan/Badge: Blesses the smith apprentice (5 IP)
Burns/Vult: Blass Ms. Clucky with dominat genes. (How much?)
Spider: Look for anything power related in the old orc town (Free version)
NotStick: Try to contact farmer again (for free)
Aegis/The Presence: make nourishing, cold and weather resistant plants (barries) with one/two good harvests and a trail leading to it, and a "auto call" from the presence (6 IP)
m0rt/Elore: Curses the river monster to be always "noted" especailly by pray. (2 IP)
Theis: Assist with the creation of symbol (1 IP IF she is willing) (Opposed by Badge)
Tea: Improve knowledge on Balista (1 IP)
Tea: Improve knowledge on irrigation system (2 IP)
ASk/Vraag will: Spend the first few days looking for the hunter, if no good news (hunter or from Tuhu) move south looking for a settelment.
SOUL BANK USAGE
Willing soul to increase fertile lands ÔÇô 4/2 (Burns, Aegis, Theis, Twisted/m0rt, Badge) Accepted ÔÇô needs IP
Drifting soul to boost fertile lands ÔÇô 2/2 (, NotStick, Theis, Twisted/m0rt, Badge) NOT DONE!
TALKING
Badge/Pan: plunder orc village (to mayor)
Badge/Pan: Talk, copy from posts (to apprentice)
Badge/Pan: Warn about other gods (to apprentice)
Burns/Vult: Warn about the healer, mention wound (to mayor)
Spider: Informs Elore about everything Healer related.
NotStick: Informs the mayor about his attempt to contact the farmer and what he would like to do.
Theis: Talk to the smith apprentice (opposed by Badge/Pan)
Theis: Talk to mayor about getting the smith apprentice to make the symbol (To mayor)
Burns/Vukt: Informs that Ms Clucky should be breed with the best rooster (To mayor and smith apprentice)
Tea: Explore the tunnel monsters tunnels, make a map, see if they have potential, good or bad. (To mayor)
This time, the Mayor does respond, not with words, but with his actions, he goes to Elore to listen to what is told about the healer, he goes to the scouts, suggesting they go to the orc town, taking back what they can of useful recourses and lastly he also ask them to start mapping the tunnel burrowers former home.
He then, after all this goes into his small shrine room and says
ÔÇ£To all gods, if this is truly your will, then it is also your responsibility.
Should these actions prove bountiful, should your good will be visible to the town, so that many or all may see it, I will hold a feast in your honor, I will gladly name you out loud, even if people will think me mad for doing so!
But know this, if your will turns us towards catastrophe, I will abandon you and never listen to your words again! with those words

The month starts on a much better stage than the last few months.
Kayala agrees to try and teach the gods and even other humans how she does her healing, but she does say that whoever becomes able to do it would need the gods energy, unless someone in town is gifted.
And when it comes to gifted, one of the gods decides to gift the town, at first, the god wanted to make the rice fields fertile, but since the town does not have them yet, she decides to help the children instead.. knowing how hard the winter can be on babies.
She extends her will and blesses the townÔÇÖs only baby, she is successful, but more than that! The child proved to indeed be gifted, as the god works her will, the childÔÇÖs eyes starts to glow with a golden light, as she withdraws the glow dims, but the eye color stays the same!
The god does not know how she knows this, but the baby, having felt the gods blessing, decided to use its own power to increase the miracle all babies born in this town from now on will be much more resistant to infant death of any sort, in addition, any humanoid born here will be born with golden eyes, regardless of race and linage.!
The baby, having used nearly all its power, still has one trick up its sleeveless arms. As long as the baby is in the town, everyone, kids, young adults and adults, will feel a stronger confidence, more self-worth and trust in each other.
► Show Spoiler
really Gatherers! 99,2% on first roll, 92,3% on chance of side effect, 96,6% on that effect. Had to give you something special for this
Seeing the booming success of his fellow god, Pan decides it is time to work his apprentice to new heights, gathering all knowledge he can from all smiths he can find, he takes the knowledge and skill, forms it and shapes it to fit the Apprentice, then gifts her with it!
As he does he speaks to her:
ÔÇØ you have become a child of pan... All I ask, when others question you on your sudden increase in ability, tell them that I, Pan, empowered you and that he is willing and able to empower others as well. But you will always be my most cherished.
Young one, you should know that there are other entities in the heavens besides myself. They may ask strange things of you or make weird demands. Pay no mind to their whispers and requests; I will protect you from them. You may call upon me at any time and I will be there, ready to respond to any questions you might have or provide comfort in your trying times. Know this above all else, your life is your own, I care deeply for you and I wish to bless you, all you need do is accept the blessings; I offer them to you freely.ÔÇØ
To this the apprentice responds
ÔÇØI am grateful for your gifts Pan, and I will make your mark on all my creations, I will spread the word about you, but I will also decide for myself what tasks to take. If I am truly free, then my work is mine to decide!ÔÇØ
Another god, Vult decides to keep on blessing the chicken, this time, she makes it so the chickens genes will be dominant over those of its male counterparts! She does feel that this is a success!
Inspired by all the success, the god who tried to contact the farmer, tries so again.. but still, the mans mind seems to guarded or closed, something is needed to push through to him!
Elore, ignorant of all that has happened with the apprentice and the child blessing goes out to do a bit of influence herself. Climbing the tower to the south, she starts to look over the river! Looking for a ripple, a small wave, any sign of the river monster. For hours she looks, scans, and suddenly, there she sees it, hiding behind the huge rock in the river, she wills their eyes to meet, and locks them, then speaks in a voice that booms over the land and the river, loud enough than all can hear it, but somehow not heard by anyone but her and the beast
ÔÇØ "Beast of the hunt- It is true you are a mighty foe, but your might has granted you arrogance and greed- It shall be these that will be your downfall, now you have chosen to mess with powers you do not understand.
I am Elore, goddess of the hunt, and so I decree- Let them know of your might. Let those around you know of your presence, and know you are to be feared. Let whatever prey you put in your sight know you have seen them, let them know where you are.
May all your prey henceforth know of you- May they know to avoid you- And may you never have a good hunt again.ÔÇØ
She feels the influence seep from her words, feel them surround the river monster, and while the beast does not seem to understand the words, the effect is clear. With her eyes Elore can spot how fish in the river swims far around the beast, how the deer of the forest keeps clear of it and how even the birds flies around it!
The monster does not know it yet, but it seems it is doomed to starve slowly to death!
A week has passed, and the river monster has not taken any lives or even been close to get anyone.
The smiths apprentice is working her skills to full use, and one of the gods sees a chance here, extending his powers towards the mayors wife, he fuels her mind, giving her plans and knowledge suddenly a loud AHA! Is heard from Mirimi, and she jolts down to the apprentice! Explaining her idea, she and the apprentice quickly gets to work, building all night and all day, they soon proudly presents their work, a Ballista, made to stand in one of the towers! The mayor is thrilled, and soon gets the Ballista installed in one of the towers.
Mirimi, quickly gets back to work, now, she want to figure that irrigation system!!!
One god decides to follow the scouts as the ride to the old orc town, here he finds them, looking over every hut and stone, not finding much.
The god on the other hand, wished he could lend them his eyes, because he does find something , a source of energy in the middle of the town it is untamed and not used for anything, but he is sure it could be used to power a small local miracle
Back at town, with the help of the sick house and Kayala, the sick orc finally recovers. Sadly, the sickness seems to have destroyed his vocal cord, but even if he could talk, you are not sure if he can speak the human language.
But that aside, the orc seems polite, and friendly even.
Still in the second week, the god calling himself the presence, sees that the scouts are returning from the orc town, at this he decides to look into what route they may take, finding a small spring between them and Our town he extends his will out to the grass and small bushes, making them grow with rapid speed, as they spread they soon forms a small orchard within a protecting thicket of thorns all around it.
And just in time as the scouts comes closer they suddenly feel a calling towards the small area.
As week 3 starts another gods approaches the apprentice, this time, the god feels that Pans will is against him, yet he still continue, and so he speaks to the apprentice, while slowly releasing his influence into her mind and muscles. He shows her his symbol and instructs her how to make it. Not sure if she understands he speaks
ÔÇ£ Greetings young one, I am Teotl, a god just like Pan so worry not. I have a task for you and your new awakened abilities granted to you. Craft at least five copies of my symbol, one for the graveyard shrine, two for the sickhouse, one for Elore and finally one for the mayor. He will recognize the symbol and prove to you that neither of you are crazy. Now go forth and grab your tools and the copper for this task and I shall bring you a vision of the symbol once your are ready.ÔÇØ
The apprentice stops, then answers
Ah I was wondering where the urge to create symbols came from, Pan did mention that there would be others he even warned me about you all but, I like your idea, and small details should prove a challenge. I will do it!
AS the apprentice starts to work the copper, it quickly takes the general form that the god wishes for, but then something weird happens.. He feels how the influence he was using to show her the symbol suddenly starts to flow out of his control, instead, it begins to be molded by the apprentice instead, molded into the symbol! And as she works the metal into the form of feathers, they start to lighten, becoming no more heavy than had they been real feathers, yet still possessing all other features of the metal they are made from!
The symbols are distributed and hung around town
As the third week starts, Elore and the gods notes how Jacob, having seen his apprentice grow and learn faster than he has ever been able to, seems to lose interest in his own work instead he forges himself a mighty, if crude, two-handed sword. He starts to practice with this weapon day and night, having given his apprentice his hammer with the words
The town, my father town, Our Town will be better served with you as its black smith, but I am still strong, and I will train to guard the lives within the town
The orc, who does not know if he is welcome to stay or not decides it is time to work for it. He goes out to the gate of the town, and there he stands.
At first, no one knows what he is doing, but after a few days it becomes apparent. He stands guard! For 18 hours each day he stands, then he walks out into the forest and sleeps there, only to return the day after.
The two kids in town has taken to calling him names and taunting him, but he does not seem to mind them.. maybe because they also bring him food and company from time to time. But even if he seems to be content with the taunting, Elore still tells the kids not to call him names, while he may not understand, it still seems impolite.
After a few days, the scouts return, they carry both weapons and furs from the orc camp, but in addition they carry a small harvest of barriers from the orchard, all barriers are well tasting and filling.
On the second last day, the orc gives the town a frightening as he come running into town, arms waving over his head, alarm painted in his face!
The mayor, Jacob and half the town follows the orc to the gate. Outside a weird sight awaits them.
Four riders, tall and slender, sitting a top a breed of horses just as slender as then self, with pearly white fur and manes of near silver color. The riders themselves wears full armor, with helmets and shields locked to the arms, all in a color scheme of blue, white and silver, three of the riders caries brown fur capes on their shoulders, with the tallest of them having a gray longer cape.
The gray caped one, who appears to be the leader jumps from his horse, throws the mayor a silk purse, the sound of metal clinging as it hits the ground. The rider then points to the purse, to the mayor, to his stomac and his men behind him.
As the mayor opens the purse he sees a bundle of gold. Counting them he concludes that there must be at least 200, and 5 jewels of unknown type. As he counts he is interrupted by the sound of metal hitting the ground, one of the riders has fallen of his horse, passed out!
The mayor, with the help of other towns folk helps the four riders over to the sick house, here they take care of them and brings them food. That is they take care of them as well as they can, as the riders will not allow for anyone to see them eat or remove their armor or helmets they do not even talk when anyone is near them.
AS the fourth weeks comes and goes, Mirimi can finally announce that she has figured out how to make the irrigation system. But she also says that it will need many hands to be done! More hands that n can be sparred at this time.
In addition, the scouts are in full discovery mode, walking though the many tunnels from the tunnel burrowers former home. They have mapped maybe 20% of the halls and hallways it has made.
With all the good things that has happened to the town, the mayor decides you have indeed shown your worth, and he promises to hold a feast in your names on the first week of the new month, and he also promises, that if you wish to speak to the people directly, he will be your voice during this feast!
Lastly, the Riders seems to have regained their strength, and prepare to set out. You will be able to react to them on the first day on next month, but no more than that day. As they set out to ride south!
Speaking of the south, here is what happens at Vraags place:
► Show Spoiler
Looking for the lost goblin hunter proves to be difficult, the only trace Vraag manage to find is battle field, blood, broken goblin weapons and pieces of fur tells of a battle between the hunter group and something way bigger than the goblins them selves, looking over Vraag expected to find hove prints or other things, but only the goblins feet has made an impact on the ground!
Thinking it must be time to leave, Vraag decides to go by the goblin camp one last time! Here he finds that the new chief has used his power to force the weakened hunters to be part of his tribe!
Deciding that there is little he can do here for now, Vraag travels south!
After a week he runs into a small stream of water, drinking from it he finds the water to be clear and fresh, if cold. So cold that had it not been running water, he is sure it would have frozen over.
Following the stream he gets out of the southern edge of the forest, where from he continues west along the forest edge!
Suddenly after a few days walk he stops something seems off in the air, a slight reflection, a bending of the light that seems wrong, looking around he notes that he stands only a few meters from what appears to be a giant dome, it is as if it is made of thin, thin glass.
Vraag can fell the dome pulling him closer, as if calling to him, but a sense of dread also runs down his spine!
Walking around the dome, Vraag can spot something at its center, nearly four miles away from him, there is what appears to be a small town or village, but he cannot make out the details.
As he has walked for a few miles without finding any gate or opening, he decides to test the dome, he throws a stone at it, it passes trough then he pokes with a stick nothing happens, it just passes as if trough air
He decides to move closer, as he does, he sees the glass change, as if it reacts to him coming closer, the calling gets stronger, so strong he can hardly stay back. But the feeling of dread also grows with the calling!
As the month rings to an end, the gods can feel the universe align for another year, as it does, all the souls without a god or the will to stay where they are start to slowly lose form, as they do, energy is released out into the nature, some of this energy goes to the gods, along with the energy from all the prayers they have received over the last year.
*Each god gains 2 + 2 IP for forced souls and worshippers.
And with that info. You may all change your actions/suggestions if you wish.
**NOTE, a small change to use of souls:
► Show Spoiler
Any player may make 1 suggestion per month for use of Willing and Drifting souls, if they gain another to support it, and no one votes against it, it works. If someone votes against it, there must be more supporters than those that oppose.
This suggestion can be to dissolve a soul to gain IP (All gods gain the IP, 3 each for Willing souls, 1 each for Drifting souls)
Or a suggestion to make a miracle, in that case, IP must also be paied to make the original miracle. Willing souls will make the miracle permanent, while drifting souls will power the miracle for an unknown amount of time (at least 2 months)
Forced souls cannot be voted for or changed, they will simply dissolve when there are enough.
We will see if we can find a better system

.[tabs:Our Town status]
Population.
The current population is: 1 Babies, 1 Kids, 0 Young adults and 18 Adults of working age.
There were No unlucky deaths and 0 Births this month
The Town currently houses a single orc, he is mute, sleeps in the forest and uses 18 hours a day to guard the front gate.
What are people doing?
► Show Spoiler
There are 18 old enough to work, of them 17 are working, leaving 1 without a job and 5 open positions
We have 1 position(s) as Mayor and Brewer. 1 is taken and 0 more is open, those who work here has Medium skill level. He use the brewing kit
We have 1 position(s) as Chief engineer . 1 is taken and 0 more is open, those who work here has Low skill level
We have 1 position(s) as Blacksmith. 1 is taken and 0 more is open, those who work here has Low skill level. He carries one short sword
We have 2 position(s) as Apprentice. 2 is taken and 0 more is open, those who work here has None yet skill level
We have 2 position(s) as Miller. 2 is taken and 0 more is open, those who work here has Low skill level
We have 1 position(s) as Guard captain. 1 is taken and 0 more is open, those who work here has High skill level. He carries a Long sword and shortbow and wears scale mail and carries shields
We have 1 position(s) as Town guards. 1 is taken and 0 more is open, those who work here has Low skill level. Carries long sword and a short bow and wears scale mail and carries shields
We have 1 position(s) as Town guards. 1 is taken and 0 more is open, those who work here has Low skill level. Carries long sword and a short bow and wears scale mail and carries shields
We have 1 position(s) as Watch guards. 1 is taken and 0 more is open, those who work here has Low skill level. Carries Long bow and short sword
We have 1 position(s) as Watch guards. 1 is taken and 0 more is open, those who work here has Low skill level. Carries Long bow and short sword
We have 2 position(s) as Farmers. 2 is taken and 0 more is open, those who work here has Medium skill level
We have 2 position(s) as Hunters. 2 is taken and 0 more is open, those who work here has Low skill level. Carries short bows
We have 1 position(s) as Carpenter. 0 is taken and 1 more is open, those who work here has skill level
We have 1 position(s) as Baker. 1 is taken and 0 more is open, those who work here has Medium skill level. She carries a spear and orc axe
We have 4 position(s) as Clay digger. 0 is taken and 4 more is open, those who work here has skill level
Buildings/constructions
► Show Spoiler
- 1 Well
- 1 Large Wheat farm.
- 1 Blacksmiths workshop
- Water driven mill flour mill.
- 2 Watch towers. 1 with a Balista
- Trench - Moat
- House for the sick.
- Barn for storage of goods.
- Weapons storage
- 1 Bakery
- Cemetery with shrine.
Under construction
► Show Spoiler
Plans for a balista ÔÇô DONE!
Plans for a irrigation system. PLANS ARE MADE, But not build.
When there are hands, log trap and fishing nets.
Double spike walls.
Info on Resources
► Show Spoiler
There is low crops harvest this time of year
The gain from wild game is normal
The gain from fishing is normal
We currently have 171,8 Wheat in stock, and will gain 2,5 more at the end of the month. That is a fair amount left, as currently we use around 10,4 each month.
We currently have 13,2 Fish in stock, and will gain 0 more at the end of the month. That is less than 5 months left, as currently we use around 3,6 each month.
We currently have 36,3 Game in stock, and will gain 1,6 more at the end of the month. That is a fair amount left, as currently we use around 5,8 each month.
We currently have 75 Firewood in stock, and will gain 0 more at the end of the month. That is a fair amount left, as currently we use around 4,5 each month.
We currently have 11 Construction wood in stock, and will gain 0 more at the end of the month. That is more than 20 months use left, as currently we use around 0,5 each month.
We currently have 21,84 Iron in stock, and will gain 0 more at the end of the month. That is more than 20 months use left, as currently we use around 1,02 each month.
We currently have 3 Brew in stock, and will gain 1 more at the end of the month. That is more than 20 months use left, as currently we use around 0 each month.
We currently have 26 Nail bundels in stock, and will gain 1 more at the end of the month. That is more than 20 months use left, as currently we use around 0 each month.
We currently have 9 Flour in stock, and will gain 2 more at the end of the month. That is a fair amount left, as currently we use around 1 each month.
We currently have 1 Rice in stock, and will gain 0 more at the end of the month. That is more than 20 months use left, as currently we use around 0 each month.
We currently have 15 Copper in stock, and will gain 0 more at the end of the month. That is more than 20 months use left, as currently we use around 0 each month.
We currently have 0 Beer in stock, and will gain 0 more at the end of the month. That is a fair amount left, as currently we use around 0 each month.
We currently have 0 Wine in stock, and will gain 0 more at the end of the month. That is a fair amount left, as currently we use around 0 each month.
We currently have 2 Raw leather in stock, and will gain 0 more at the end of the month. That is more than 20 months use left, as currently we use around 0 each month.
We currently have 16,9 Medical herbs in stock, and will gain 0 more at the end of the month. That is a fair amount left, as currently we use around 1,8 each month.
We currently have 10 Bread in stock, and will gain 2 more at the end of the month. That is more than 20 months use left, as currently we use around 0 each month.
We currently have 10 Skin in stock, and will gain 2 more at the end of the month. That is more than 20 months use left, as currently we use around 0 each month.
We currently have 10 Clay in stock, and will gain 0 more at the end of the month. That is more than 20 months use left, as currently we use around 0 each month.
We currently have 9 Chickens and hens in stock, and will gain 0 more at the end of the month. That is more than 20 months use left, as currently we use around 0 each month.
We currently have 8,03333333333333 Eggs in stock, and will gain 3,4 more at the end of the month. That is a fair amount left, as currently we use around 1,8 each month.
We currently have 12,15 Apples in stock, and will gain 0,75 more at the end of the month. That is a fair amount left, as currently we use around 1,8 each month.
Money, Animals, Tools, Weapons and armor
► Show Spoiler
255 Gold coins. 54 Silver coins and 182 Copper coins. And 5 Jewels
9 Short Swords. / 6 Available
3 Long swords / 0 Avaliable
7 Short bows / 2 Available
2 Long bows / 0 Available
7 Scale mails / 4 Available
1 Plate armor / 1 Available
3 Shields / 0 Available
8 javelins / 8 Available
20 Spears / 19 Available
9 Orc axes / 8 Available
2 crates of building tools. / 2 Available
2 crates of farming tools. / 1 Available
1 crate of smiths tools. / 0 Available
1 crate of parchment, ink and pens. / 0 Available
4 bear traps. / 2 Available
1 Wagon. / 1 Available
1 riding horses. / 0 Available
1 Brewery kit. / 0 Available
1 Work horse / 1 Available
Other
► Show Spoiler
When time is avaliable, all who is able trains in sword fighting, using sticks and wooden swords.
The river monster has arrived ÔÇô The river monster eats all the fish of the river.
The river monster seems to be poisonous.
[tabs:Eastern tents]
9 Orcs (mostly unnamed):
NOTE: The orcs are not here, these are their last know numbers.
1- Big orc, the Chief warrior named Orkork with bow, two bone axes and a two-handed sword
4 2 Spying orcs
8 4 Adult orcs.
3 2 Riders
a spike wall.
[tabs:Goblins in the south forest]
12 Goblins (mostly unnamed):
1 goblin named Tuhu
1 Chief
10 unnamed and 1 baby
[tabs:Gold fur tribe]
**Only the riders has seen the Gold fur tribe:**
20+ Beastmen (mostly unnamed):
1- Sharman and Weather teller named Fahra.
19+ Adult orcs.
[tabs:Named NPC Characters]
Alton Farmhand - Founder and Mayor of Our town.
Jacob Farmhand - First blacksmith of Our town and second son to Alton Farmhand.
Susie Farmhand - Mayors wife
Tari Klinge ÔÇô Miller and mother of Magnus Klinge
Magnus Klinge ÔÇô Guard Captain
Mirimi the Rider
Orkork - Chief warrior of the orcs from the eastern tent.
Fahra ÔÇô Of the gold fur tribe, - Weather teller and Sharman
[tabs:World map]

*Red dots are the rute travlers take to get her from the "old world" and the rute you'd have to take to send a trade caravan.
*Green dots are the rute the two riders had taken to get her from the "old world" to their destination when attacked.
*Red cross is where the two riders were attacked
*Spotted greenskin camps (black eyes) has not been engaged, so hostility or friendliness is unknown, but a rule of thumb is that Orcs at least are hostile, mostly because they like to fight, goblins varies a lot from camp to camp.
*Hostile greenskins (red eyes) are greenskins that has activity attacked the towns folk or travelers.
*Anything drawn with white background is something you've only spotted in the distance, not something you've seen close up.
*Each square is roughly 800 by 800 meters (0,5 by 0,5 us mile)
[tabs:Player status]
Aegis: 10 Influence point. /No character yet.
Ask: 6 Influence point. /
Vraag the high elf.
Badge: 6 Influence point. /No character yet.
Burns: 4 Innfluence point. /No character yet.
Gathers: 9 Influence point. /No character yet.
m0rt: 5 Influence point. /
Elore the wood elf..
NotStickFigures: 8 Influence point. /No character yet.
Spider: 5 Influence point. /No character yet.
Tea: 6 Influence point. /No character yet.
Theis: 5 influence point. / No character yet.
twistedstraka: 4 Influence point. /No character yet.
[tabs:Soul bank and worshippers]
The ÔÇ£Soul bankÔÇØ currently has:
1 Willing souls (Power miracle or exchange for 3 IP to each god)
6 Drifting souls (Power miracle for some time or exchange for 1 IP to each god)
0 Forced souls (Will become IP at end of year)
The gods has 3 ÔÇ£True WorshippersÔÇØ
Giving them the following:

[/tabs]
NOTE 1!
How to make a character
Read more in the OOC:
http://www.goblinsforum.com/viewtopic.php?f=4&t=1699&p=223651#a2