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Re: April 28, 2015: An Adventurer Thing That Works

Posted: Thu Apr 30, 2015 8:10 am
by knows-little
outta the frying pan... into the {puzzle room of death} fire..watch it be the curse walk dungeon

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Thu Apr 30, 2015 8:13 am
by Knucklekraken
Nah, this dungeon has a name. Depths of the Dragon's Maw.

Wow, my phone autocompleted that.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Thu Apr 30, 2015 8:15 am
by Wolfie
Knucklekraken wrote:Nah, this dungeon has a name. Depths of the Dragon's Maw.

Wow, my phone autocompleted that.
I'm not sure whether to be impressed or to admonish you to stop foruming so much on your phone :P

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Thu Apr 30, 2015 9:29 am
by Knucklekraken
Choose the former. You know you feel empty when I'm not around.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Thu Apr 30, 2015 9:39 am
by Wolfie
Truth. :D We do miss you when you disappear into the depths.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Thu Apr 30, 2015 12:17 pm
by RocketScientist
Now that he's mentions it, wasn't Knuckle one of the people we were just saying that we miss when they're not here?

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Thu Apr 30, 2015 12:54 pm
by Wolfie
RocketScientist wrote:Now that he's mentions it, wasn't Knuckle one of the people we were just saying that we miss when they're not here?
I do believe he is on the list.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Thu Apr 30, 2015 2:02 pm
by Knucklekraken
Yay! One of the benefits of having all this character.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Thu Apr 30, 2015 7:44 pm
by stevedj
Zathyr wrote:Shaded page is up, btw. The color changes in the room are indeed still in effect.

And apparently Complains' IME is a lighter purple than Minmax's. I don't remember if I noticed that before.
Somehow I was thinking that the color/shading differences, as we see different parts of the room, was simply trying to imply a very dark place, with only one source of light (the Axe???)

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Thu Apr 30, 2015 8:33 pm
by BuildsLegos
If the Axe of Prissan was the only light source, everything we could see would be yellow and "everything" would barely house Minmax.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Thu Apr 30, 2015 8:57 pm
by LooksClosely
Minmax's pupil is green. ? Is that some lighting effect of the room?

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Fri May 01, 2015 2:31 am
by nikohl
LooksClosely wrote:Minmax's pupil is green. ? Is that some lighting effect of the room?
I think Thunt has started doing eye-colour. Forgath's were brown recently.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Fri May 01, 2015 2:54 am
by Glemp
nikohl wrote:
LooksClosely wrote:Minmax's pupil is green. ? Is that some lighting effect of the room?
I think Thunt has started doing eye-colour. Forgath's were brown recently.
As is Bowst's. I didn't expect MM to be green though, maybe something that matched his IME and loincloth more, like blue.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Fri May 01, 2015 6:50 pm
by LooksClosely
Ah thanks Nikohl and Glemp. I missed that.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Sat May 02, 2015 1:40 am
by Krulle
New preview of the corridor under the vote button:
Image

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Sat May 02, 2015 1:54 pm
by Zathyr
I can't really say I'm a fan of the eye coloring, to be honest. I'll probably get used to it eventually. I never minded the style when they were black and white, but with the way Thunt does eyes it winds up looking like black irises with colored pupils, which is ... a little disturbing.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Sat May 02, 2015 7:18 pm
by BuildsLegos
I like that it sets their biology apart from ours.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Sun May 03, 2015 2:01 am
by Glemp
BuildsLegos wrote:I like that it sets their biology apart from ours.
But Bowst and MM are both humans.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Sun May 03, 2015 6:31 am
by BuildsLegos
Exactly, D&D humans and not Earth humans.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Sun May 03, 2015 7:03 am
by stevedj
Krulle wrote:New preview of the corridor under the vote button:
Image
Well, I can see at least one possible trap:
► Show Spoiler

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Sun May 03, 2015 8:11 am
by nikohl
► Show Spoiler

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Sun May 03, 2015 9:56 am
by Sessine
► Show Spoiler
Hey, we're getting off-topic. I know that sometimes Thunt provides a second, fancier shading to a page, with highlights and stuff, and we haven't seen that yet for this page. But -- the last panel on this page is plot-critical. Even in the first flat-coloured version, several people (including me) missed on first reading that it was Fumbles saying "Found one!" In other words, he's not only talking, he's participating in the adventure like a full party member.

Now, with MM's deep purple speech-colour overlay darkening the background, that essential point is even harder to catch. I'm hoping that in the final version there's a little bit of light from somewhere that will pick out the tiny distant figure of Fumbles.

Re: April 28, 2015: An Adventurer Thing That Works

Posted: Sun May 03, 2015 10:30 am
by nikohl
Sessine wrote:
► Show Spoiler
► Show Spoiler