Page 3 of 3
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Thu Apr 30, 2015 8:10 am
by knows-little
outta the frying pan... into the {puzzle room of death} fire..watch it be the curse walk dungeon
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Thu Apr 30, 2015 8:13 am
by Knucklekraken
Nah, this dungeon has a name. Depths of the Dragon's Maw.
Wow, my phone autocompleted that.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Thu Apr 30, 2015 8:15 am
by Wolfie
Knucklekraken wrote:Nah, this dungeon has a name. Depths of the Dragon's Maw.
Wow, my phone autocompleted that.
I'm not sure whether to be impressed or to admonish you to stop foruming so much on your phone

Re: April 28, 2015: An Adventurer Thing That Works
Posted: Thu Apr 30, 2015 9:29 am
by Knucklekraken
Choose the former. You know you feel empty when I'm not around.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Thu Apr 30, 2015 9:39 am
by Wolfie
Truth.

We do miss you when you disappear into the depths.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Thu Apr 30, 2015 12:17 pm
by RocketScientist
Now that he's mentions it, wasn't Knuckle one of the people we were just saying that we miss when they're not here?
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Thu Apr 30, 2015 12:54 pm
by Wolfie
RocketScientist wrote:Now that he's mentions it, wasn't Knuckle one of the people we were just saying that we miss when they're not here?
I do believe he is on the list.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Thu Apr 30, 2015 2:02 pm
by Knucklekraken
Yay! One of the benefits of having all this character.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Thu Apr 30, 2015 7:44 pm
by stevedj
Zathyr wrote:Shaded page is up, btw. The color changes in the room are indeed still in effect.
And apparently Complains' IME is a lighter purple than Minmax's. I don't remember if I noticed that before.
Somehow I was thinking that the color/shading differences, as we see different parts of the room, was simply trying to imply a very dark place, with only one source of light (the Axe???)
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Thu Apr 30, 2015 8:33 pm
by BuildsLegos
If the Axe of Prissan was the only light source, everything we could see would be yellow and "everything" would barely house Minmax.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Thu Apr 30, 2015 8:57 pm
by LooksClosely
Minmax's pupil is green. ? Is that some lighting effect of the room?
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Fri May 01, 2015 2:31 am
by nikohl
LooksClosely wrote:Minmax's pupil is green. ? Is that some lighting effect of the room?
I think Thunt has started doing eye-colour. Forgath's were brown recently.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Fri May 01, 2015 2:54 am
by Glemp
nikohl wrote:LooksClosely wrote:Minmax's pupil is green. ? Is that some lighting effect of the room?
I think Thunt has started doing eye-colour. Forgath's were brown recently.
As is Bowst's. I didn't expect MM to be green though, maybe something that matched his IME and loincloth more, like blue.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Fri May 01, 2015 6:50 pm
by LooksClosely
Ah thanks Nikohl and Glemp. I missed that.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Sat May 02, 2015 1:40 am
by Krulle
New preview of the corridor under the vote button:

Re: April 28, 2015: An Adventurer Thing That Works
Posted: Sat May 02, 2015 1:54 pm
by Zathyr
I can't really say I'm a fan of the eye coloring, to be honest. I'll probably get used to it eventually. I never minded the style when they were black and white, but with the way Thunt does eyes it winds up looking like black irises with colored pupils, which is ... a little disturbing.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Sat May 02, 2015 7:18 pm
by BuildsLegos
I like that it sets their biology apart from ours.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Sun May 03, 2015 2:01 am
by Glemp
BuildsLegos wrote:I like that it sets their biology apart from ours.
But Bowst and MM are both humans.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Sun May 03, 2015 6:31 am
by BuildsLegos
Exactly, D&D humans and not Earth humans.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Sun May 03, 2015 7:03 am
by stevedj
Krulle wrote:New preview of the corridor under the vote button:

Well, I can see at least one possible trap:
► Show Spoiler
On the left wall near the start of the hallway... looks like a big, circular, raised portion, but divided into thirds. The middle third is thus a tall, narrow rectangle... which corresponds precisely with an opening directly across from it on the right side of the hallway. Don't know if that opening is a full hallway, or just a small alcove. But either way, I envision a plunger-type device on the left, either pushing victims into that hallway path? ...Or, squishing you if it is just an alcove.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Sun May 03, 2015 8:11 am
by nikohl
► Show Spoiler
Good eye, that does look rather like a hallway-down-pushing device, doesn't it? And there's another hallway/alcove behind said potential trap a ways, but nothing obviously similar as far as pushy-trappy slots corresponding on the right hand side of it. The whole area appears to be designed to be disorienting/confoundingly similar, as there's another vertical seam/joint/hole in the first right-hand circle which looks a bit like the other crazy paving style lines on the walls... I'm gonna need to see this coloured to know what I'm looking at, though.
I'm visualising it with the same blue glow as the staircase to the Demoness deep in the Well of Darkness in my head, even though it won't look that way based on what we've seen of the room adjoining it - it should have green moss, if anything, not blue glowing moss.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Sun May 03, 2015 9:56 am
by Sessine
► Show Spoiler
Also. All those giant stone-like body parts protruding from the wall, in this corridor and the previous room? Minmax has seen similar magic before; the goblins haven't. He even used it to defeat an enemy and thereby lost his belt buckle.
He's not going to work it out in advance. He's not smart in that way. However, under stress, we've seen many times before that he does have instinctive flashes of genius. So... cheap prediction here... the goblins will try to figure out how to get past the traps, they'll discover something about their nature, and then Minmax will roll his eyes and rudely do something crazy that works. And saves Fumbles!
Hey, we're getting off-topic. I know that sometimes Thunt provides a second, fancier shading to a page, with highlights and stuff, and we haven't seen that yet for this page. But -- the last panel on this page is plot-critical. Even in the first flat-coloured version, several people (including me) missed on first reading that it was
Fumbles saying "Found one!" In other words, he's not only talking, he's participating in the adventure like a full party member.
Now, with MM's deep purple speech-colour overlay darkening the background, that essential point is even harder to catch. I'm hoping that in the final version there's a little bit of light from somewhere that will pick out the tiny distant figure of Fumbles.
Re: April 28, 2015: An Adventurer Thing That Works
Posted: Sun May 03, 2015 10:30 am
by nikohl
Sessine wrote:► Show Spoiler
Also. All those giant stone-like body parts protruding from the wall, in this corridor and the previous room? Minmax has seen similar magic before; the goblins haven't. He even used it to defeat an enemy and thereby lost his belt buckle.
He's not going to work it out in advance. He's not smart in that way. However, under stress, we've seen many times before that he does have instinctive flashes of genius. So... cheap prediction here... the goblins will try to figure out how to get past the traps, they'll discover something about their nature, and then Minmax will roll his eyes and rudely do something crazy that works. And saves Fumbles!
► Show Spoiler
I see what you mean about a thematic similarity of the room-style from back when they all got dumped through the Maw after solving the entrance puzzle, re: the crazy paving style walls with stuff protruding as if it's half-melded through, lots of fangy teethy shapes, and so on... but I'm not seeing "body parts" in the sneak preview of the corridor. I totally see "body parts" that aren't just faces in the main room; Fumbles and Minmax were sat on the big human-ish teeth, and there are several fingers around the teeth - and there's at least one horn. So it's not just faces. But the things in the corridor don't look "body-part-y" yet to me, certainly not limbs of a size and mass to suit the other things we've seen in the walls so far...they look like weird stone roots. Maybe when they're coloured I'll have a different view on that.
Also, in scrolling back to look at the faces in the wall back
http://www.goblinscomic.org/01082015/ <-- here, I literally
only just saw the red emblem on the wall, and that it's the source of the light-changing-to-match-speaker's-IME-thing that we've all been talking about in the following pages. I must have never gone back and looked at that page (or the next) fully shaded before, because I don't remember ever seeing that - I definitely didn't know that it was red before it took on people's IME colours. So thanks, Sessine, for making me go look back there
As for your prediction... The best I can give you is 5:4 on. Payout in the form of 20% cookies and 80% this face:
